Horror

Fangs

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).

Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.

On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

Stronghold: Undead (Second Edition)

The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.

Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!

—description from the publisher

NOTE: Retail edition doesn't include KS-exclusives. KS edition can be found here: Stronghold: Undead (Second Edition) – Kickstarter Edition

Edge of Humanity

"We never saw it coming. Were we the one who fired first?" He asked himself as if it even mattered. The night’s sky, red as always, made him sigh. He felt lucky to even be alive, but can you even call this a life? "Is it time to move forward? Is it time to rebuild? Is there even a point?”

After a worldwide conflict that led to a chain reaction of events, civilization as we knew it ceased to exist and humanity is now at the brink of extinction. In this apocalyptic future, a group of survivors will try to raise hope for the human race by establishing a new civilized inception.

In Edge of Humanity, 2-5 survivors try to get enough Survival points (SP) to win the game. The game takes near 30 minutes of play and introduces a new take on deck-building, drafting, and hand management. The survivors explore and try to collect enough resources and draft new survivors to maintain their everyday living. They encounter each round of play a new event that may affect many facets of their upcoming rounds of play.

Components:

1 Survival Guide
1 Map
224 cards:
39 Event cards
49 Supply cards
34 Survivor cards
65 Action cards
27 Building cards
10 Colony cards
46 Life tokens (with 36
‘1’ and 10 ‘3’ values)
25 Bullet tokens
1 Unlucky token
1 First player token
5 Player bases in 5 colors
6 Survivor figures

Arkham Horror: The King in Yellow Expansion

This expansion to the Arkham Horror Series, introduces a major new mechanic to the game -- Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected.

Featuring over 160 new cards, The King in Yellow heralds a darker age for Arkham Horror fans.

13 Blight cards, old friends gone irretrievably mad.
7 Magical Effect cards representing powerful new abilities.
The new Herald mechanic and the King in Yellow Herald.
3 new Monster tokens, more horrible than any before!
Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!

Arkham Horror: Dunwich Horror Expansion

Dunwich Horror is a large-box expansion for the Fantasy Flight Games edition of Arkham Horror, and is a part of the Arkham Horror Series.

Once again, terror has come to New England, this time spreading to the small country town of Dunwich, just a few miles from Arkham. The area is filled with rolling hills, many of which are topped with mysterious stone circles or the ramshackle houses of the recluses who live outside of town. At night, the piping of the whippoorwills fills the air, while lightning bugs dance in the witch-haunted hallows. This is a place where dark pacts with unknown forces are made, and where city folk go to disappear without a trace. But however much the people of Dunwich may distrust outsiders, they desperately need your help against the Horror that has manifested on the Whateley farm...

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.

This expansion also features revised rules and an FAQ that addresses many of the perceived faults of the base game. Replacement cards are provided for items and spells that are subject to errata.