Dead Reign: Civilization Gone
Dead Reign® Sourcebook One: Civilization Gone™
More zombie encounters, more zombie combat tips, more human resources, madmen and maniacs, tables, and adventure!
Written by Kevin Siembieda and others.
64 pages.
Dead Reign® Sourcebook One: Civilization Gone™
More zombie encounters, more zombie combat tips, more human resources, madmen and maniacs, tables, and adventure!
Written by Kevin Siembieda and others.
64 pages.
Experience the nightmare of being stalked by the living dead. Who can you trust? Where can you go to be safe? How do you fight the dead? Find out in Dead Reign® - a complete role-playing game that captures the horror, suspense and trauma of the post-apocalyptic world dominated by zombie hordes. And the zombies? More than what you may expect. All of them deadly.
Rules are easy to learn.
Combat is fast, fun and intuitive.
The setting, brutal and unrelenting.
Characters represent the last of humanity.
Play ordinary people who must find a way to survive against impossible odds; 40 different occupations and notable skills for each.
Or play one of the more extraordinary survivors who battle zombies and try to rescue the living. They don't mean to be heroes, they just are.
They say there is no surviving a zombie bite. The Half-Living say otherwise. They are victims of a zombie attack, but instead of dying and turning, they come out of their coma more (or some would say, less) than human. The question is, might they turn at any time?
Slouchers are the slow moving zombies. They gather in large herds and kill all they encounter.
Flesh-Eating Zombies are fast and predatory. They hunt in packs, and stalk humans day and night.
Mock Zombies are twisted abominations: The dead who retain a large portion of their mind and identity, but cannot accept what they have become. Most are quite insane and insist they are not monsters. They claim to be alive, and only want to help their "fellow man." That last part might even be true, until the irresistible need to kill the living takes over.
Pattern Zombies are the dead that only kill when they come face to face with the living or are attacked first. Unlike the Slouchers and other zombies, they don't seek out human prey. Rather, they are locked in some pattern from their past life, endlessly reenacting their job at the factory, or a typical day at home mowing the lawn or watching the game on a TV that no longer receives broadcasts.
Thinkers are among the most dangerous: zombies that retain a level of cognitive thought and awareness. They can open a door or unlatch a gate, use a weapon such as a knife or axe, figure out ways to get inside strongholds and go around traps. Worst of all, other zombies follow them, and Thinkers often lead mobs of lesser zombies against the living.
More than 30 pages describing zombies, with all the hows and whys of their behavior and their need to kill the living. Seven different types of zombies (more appear in the Dark Places and Endless Dead sourcebooks).
Page after page of Zombie Apocalypse survival tips.
Six Apocalyptic Character Classes, with any number of Ordinary People as survivors fighting to keep humanity alive.
Death Cults and their leaders. Not all humans are allies.
Retro-Savages, survivors who blame the apocalypse on technology, and feed people who still use guns, cars and tech, to the dead.
Weapons, survival tips and how to fight the dead!
Vehicles, equipment and notable resources.
101 Random Scenarios/Encounters/Settings, adventure ideas and more.
The complete core rule book. And learn the rules of this RPG and you can play any Palladium RPG. You see, Palladium's games all use the same basic rules. Learn one, and you can play them all. More than that, you can bring your characters, weapons, powers and magic from one game setting to the next, creating a truly infinite Megaverse® of worlds and adventure.
Written by Kevin Siembieda, Josh Hilden and Joshua Sanford.
224 page core rule book.
Doom: The Boardgame Expansion Set promises to dramatically expand and improve the basic game. It includes 36 new figures, including new Invaders (the famous cacodemons from the first Doom game, zombie commandos, winged cherubs, revenants, and maggots) and three new marine types.
The expansion also includes a brand new Invader deck that can be used instead of the old one, new map pieces that include airless terrain, rules for competitive deathmatch and capture the flag games, new marine skill cards, and special cards that allow players to tune the difficulty of the game to their liking. New equipment, weapons (the Soul Cube), terrain features, replacement "Dud" cards that rebalance the original game, and an assortment of tokens for the new scenarios round this expansion out.
"Attention all Marines! All UAC personnel be advised. There has been a code red security breach in the dimensional gateway research facility here at the Union Aerospace Corporation’s Mars base. We are under invasion. I repeat, we are under invasion.
Report immediately to central command. If you are isolated from the main facility, seek out other marines, form squads, and engage the invaders with whatever means possible. The weapons at the Mars base are limited, but should be sufficient for neutralizing the invaders."
In Doom: The Boardgame, demonic invaders have broken through from another dimension into the Union Aerospace Corporation’s Mars base. Marines have been deployed to the base to protect UAC personnel and destroy the invaders. Up to three players will take the roles of heavily armed and highly trained marines, while one player will control the legion of demonic invaders. In the game, the marine players explore the claustrophobic rooms and corridors of the Mars base, attacking monsters, picking up new weapons and equipment, and working together to complete specific mission objectives.
The heart of Doom: The Boardgame is the scenario. Before every game, a scenario must be chosen. Each individual scenario will tell you how to set up the game, explain any special rules, and describe the specific objectives you must achieve in order to win the game. You will find several ready-to-play scenarios in the Doom Scenario Guide.
Doom: The Boardgame is a game for 2 to 4 players Ages 12 and up, playable in 1 to 2 hours, based on the groundbreaking DOOM computer game by id Software.
Expanded by
Doom: The Boardgame Expansion Set
This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game.