Hexagon Grid

Fjords

Explore a landscape so stunning that even a Viking would hold their breath in awe...

Fjords is a tile-laying game that takes place in two phases. The first one invites the players to explore the fjords around them by laying hexagonal landscape tiles, creating a map that serves as the gameboard. In the second phase, players begin from the longhouses they placed during phase one and will walk the landscape, claiming as much of the plains and cliffs as possible.

The winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.

This new edition of Fjords differs from the original release in the following ways:

The game now plays up to four players.
The game contains five new variants/modules designed by Phil Walker-Harding. These add optional variety and flavor to the game.

Karak II

Karak II is a standalone sequel to Karak, and this second installment adds a more complex layer of gameplay while staying approachable for kids. Each player becomes a hero, trying to defeat monsters and their leader: the Dark General. To achieve that, they have to collect resources, build and develop their cities, and train new units (represented by dice) to add to their army. Over the course of the game, players will defeat monsters carrying powerful soul stones – and the player with the most soul stones at the end of the game wins.

Feya's Swamp

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened.

The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players.

You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp.

The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session.

Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game.

Dorfromantik: Light Luggage

Dorfromantik – Light Luggage is a cooperative tile-laying game. Work together to create a beautiful world of hexagonal landscapes and earn as many points as possible.
You’ll place tiles to build a beautiful Landscape while trying to complete tasks and create the longest possible River. The better you succeed, the more points you’ll score at the end of the game. From game to game, the points you earn can unlock new tiles and cards. These present you with new challenges and help you push your high score even further.
This compact edition offers a quick and easy introduction to the high-score hunt of Dorfromantik!

Run Run Run! (2nd Edition)

While exploring a mysterious Egyptian pyramid, you discover a huge vault. There lie the Ancient Relics of Tutankhanine, the Cursed Pharaoh! Were the legends true?

Examining the symbols on the Pharaoh’s sarcophagus triggers a hidden mechanism. The ground shakes and heavy stone doors start to descend. You escape being sealed inside the vault by dashing further into the pyramid, but now you’re cut off from the exit. You’re trapped!

In the distance, you hear frightening growls, as if angry mummies are waking up to punish those who entered their tomb. It seems the legends are indeed true!

Your only way forward is the stone hallway leading off into the darkness.

Your objective is now clear:
Prevent the mummies from touching the Relics of the Pharaoh (they would gain immense power, threatening all mankind).
Activate the hidden mechanisms to wake the most powerful mummy in the pyramid, then defeat all the mummies to lift the curse once and for all!
You have 5 torches left - Run! Run! RUN!