Hand Management

Funny Friends

Each player plays a character who starts the game as a teenager and then must choose the cards that will make his life take shape. He can repeat a school year and get new friends, start smoking, take part in a Bible discussion group and have his first sexual intercourse during Oktoberfest – all very realistic. Every event in the life of a character has some effect on his main characteristics - tobacco addiction, alcohol addiction, drug addiction, wealth, health, sadness, spirituality and wisdom. Excess comes at a price, though, and when a characteristic gets too high, it cancels another one – if you smoke too much, you get thin; if you get too fat, you must stop drinking; if you drink too much you lose your wisdom, and so on – once more, very realistic. During game, you can get friends, and often more, with other player’s characters. This is an important feature in the game, since what happens to you usually affects, in good or bad, your friends, and this is one of the main interaction aspects of the game.

Description from Bruno Faidutti's ideal game library.

Not Alone

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

Honshu

Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

Give Me the Brain!

Working in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around.