Hand Management

Skip-Bo Deluxe

Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard.

Skip-bo is based on Traditional Card Games: Spite and Malice.

On the Origin of Species

"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835.

Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge.

During their turn, the active player must choose between two actions:

Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land or water habitat.
Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and objects cards. Additionally advance the Beagle on its track.

The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.

—description from the publisher

Fort

Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

—description from the publisher

Silver Coin

Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver coin.

Call for a vote when you think you have the fewest werewolves, but be careful as everyone else gets one more turn to save their own village first...

Silver Coin is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with each player being able to choose and see two of their cards. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power.

On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong.

Silver Coin can be played as a standalone game or combined with other games in the Silver series by Bézier Games. Each version of the game has different card abilities and a different silver token ability.

—description from the publisher

Oriflamme

In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.