Hand Management

Eriantys

Hidden by the soft cloudy whiteness is a world where floating islands are home to great schools for young magical creatures from five realms. Cute little red dragons, clumsy pink fairies, spiteful yellow gnomes, small blue unicorns, and green frogs who dream of becoming princes show up at the gates of schools, with the hope of being admitted to the great hall and being able to admire the famous professors of their realm.

In Eriantys, a game full of strategy, tactics, and twists and turns, you run one of these four great schools and compete with other wizards to increase your fame! Carefully plan your moves and try to control your opponents' moves. On your turn, play a card, place three students, and advance mother nature a certain number of steps across the islands. The island on which mother nature lands is evaluated, and whoever controls it can erect one of their own towers, possibly taking control from an opponent. Additionally, adjacent islands controlled by the same player can merge with that one.

The game ends if only three islands remain, if the students run out, or if a player builds all of their towers. At this point, the player who built the most towers wins.

With three different game modes, including team play, Eriantys always offers different and interesting games. In addition, if you play with the expert version, you can use the fantastic skills of the special characters; each adds many possibilities, enriching the fun and beauty of the challenge.

—description from the publisher

Apples to Apples Junior

As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children.

Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids.

Out of the Box changed the name of this game in 2007 from Apples to Apples Junior 9+ to Apples to Apples Junior. The Junior 9+ edition was originally sold in a small (288-card) box. It was changed to a bigger (576-card) box when the name was changed to Junior.

Note: Apples to Apples Kids was formerly called Apples to Apples Junior!, but was changed to Apples to Apples Kids when Apples to Apples Junior 9+ was changed to Apples to Apples Junior.

Part of the Apples to Apples Series.

Love Letter: Princess Princess Ever After

Win the Princess' heart!

Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After, a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre, the lightning fast unicorn, or her close friends, Princess Sadie and Princess Amira!

The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.

—description from publisher

Brian Boru: High King of Ireland

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

Equinox

In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut.

Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage.

Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.