Hand Management

Express 01

Game description from the publisher:

In front of you lies the untouched soil of Germany. No track is cutting through its plains, no station is telling of the great industrial progress – but you are about to change that.

In Express 01, you can invest in the construction and upgrading of railway lines and build stations for different companies. When you upgrade such a station, you may reassign it to another company. Your main focus is the acquisition of shares, and as soon as shares are issued, trains can run on behalf of the companies. This way money will be distributed to the shareholders and you get new capital. So keep an eye on the other players to earn money or obstruct their opportunities.

The game ends after the round in which a certain number of Base Cards is upgraded or a certain number of decks are used up. The player who managed to gain the most capital wins.

Global Warming

Global Warming is a tactical, card-driven game in which players score "happiness points" by providing goods to the public. Cards played can be either national industries, consumer goods, green technologies, or events; played industries require the roll of dice to determine pollution output. Collect enough happiness points and you win.

But by producing these goods, you influence the earth's ecology. The player's individual influence, as well as the overall influence, is shown by a marker on a second track, and if these markers reach certain (moveable) points on the warming track, bad things happen to the ecology and the players. If the third warming point is reached, the game ends and the player with the lowest contribution to the overall warming wins.

Thus, the players are embedded in a quite true setting in which they have to balance production and sustainable actions. Who will manage to control his industrial production in a way that minimizes the environmental impact while nevertheless allowing him to meet consumer demand?

Global Warming is the fourth game in Mücke Spiele's "Edition Bohrtürme" series that uses the game pieces from Kosmos' Giganten in the context of a new game.

Space Mission

In Space Mission, players explore eight planets (randomly selected from twelve in the game) by flying from planet to neighboring planet or passing through a "jump gate" that allows them to travel anywhere. Each planet has a different combination of values for jumping to it, scanning it and landing on it.

Each player has a hand of five cards, with each card having three color-coded values on it: blue for jumping, green for scanning, and orange for landing. On a turn, you take two actions from six possibilities, with the same action being possible:

—Top up: Discard any number of cards (including zero), then refill your hand to five cards.

—Jump: Move your spaceship from the jump gate (where players start the game) or a planet to any other planet by discarding a card that shows the landing value of the target planet. Place one of your tokens on the jump gate.

—Fly: Move your spaceship to either neighboring planet; this move is free.

—Scan: Discard a card with the scanning value of the planet where your spaceship is currently located; look through the face-down planet tiles, place one aside face-down with your marker on it, then return the tiles to that planet. This action is possible only on undeveloped planets.

—Develop: Develop the planet where your spaceship is located by discarding two cards that match the two landing values shown on that planet. Mark this planet with your space station token, hand out all scanned and claimed planet tiles to the appropriate players, claim one remaining planet tile for yourself, then place the remaining tiles face-down again. A planet can be developed only once.

—Discover: Take a planet tile of your choice from the developed planet where your spaceship is currently located.

If at any point, all of the planet tiles on a planet show only empty space, the player holding the tiles lays them face-up next to that planet. When 6-12 space tiles have been revealed, an amount based on the number of players, the game ends and players tally their points.

Each type of planet tile scores in a different way. With Minerals, for example, you multiply the number of mineral tiles you hold with the largest number of mineral tiles in a single color. Medals are worth three points each. A green-blue pair of Matter tiles is worth seven points, while a single Matter tile is worth only two. Each space station you've built is worth three points, and the players score 9, 6, 3 and 1 for having the most, secondmost, etc. tokens on the jump gate. The player with the most points wins.

Reimplements:

Jump Gate

Online Play

Yucata (turn-based)

Pagoda

Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top.

Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins.

Discworld: Ankh-Morpork

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).

A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.