Hand Management

Dominion: Seaside

Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.

From the back of the box: "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours."

Part of the Dominion series.

Dominion: Intrigue

In Dominion: Intrigue (as with Dominion), each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner.

From the back of the box: "Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs 'The eggs are on the plate.' You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent.
Everything is going according to plan."

Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with Dominion. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.

Part of the Dominion series.

Integrates with:

Dominion

Also released as an expansion that requires the base game or card set to play: Dominion: Die Intrige – Erweiterung.

Glenn's Gallery

"This is my balance sheet. It tells me what kind of art I like."
Glenn Willibin, sole proprietor, Glenn’s Gallery

It’s not easy working for Glenn Willibin, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become [as we are still learning!!!] the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn’s all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and-well, you still have a job in the morning. That’s just the way Glenn is...

You are all employees of Glenn’s Gallery, a prestigious art gallery where you are learning the ins and outs of the business of selling fine art. Your job is to look at trends in the art world, and recommend to Glenn the types of art that are going to attract the most customers. Customers are represented by cards, and at the beginning of each turn, you have a certain amount of information about the customers that will show up this month. However, you also have to watch out for art students, who drive away paying customers! At the end of each month, Glenn looks at the number of customers that have expressed interest in each type of art and rewards (or penalizes) each player based on their choices.

[From Publisher]

Reimplementation of Members Only.

Euphrates & Tigris: Contest of Kings

A fertile land between the Tigris and Euphrates rivers. Led by powerful leaders, kingdoms and dynasties developed here around 3000 BC. Attacks and coups by neighboring kingdoms are the order of the day. But he who plans well will become the stuff of legend. Haven't we heard this before? Absolutely, but not in this form. Because now, the 'card game conversion' trend among board games has reached Reiner Knizia's classic game Euphrat & Tigris (Tigris and Euphrates). As Euphrates & Tigris: Contest of Kings, it will offer simpler and faster play, but will still be nicely outfitted with about 200 cards and 16 printed wooden discs.

Dead of Winter: A Crossroads Game

Game description from the publisher:

"Crossroads" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.

Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.