Hand Management

Marrying Mr. Darcy

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.

Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage.

The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.

The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

175 cards in the base game, 6 player aid cards.

Standard American Board Game Sleeves - 56mm x 87mm

Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!

Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set.

As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following:

Draw: Draw the top card from the deck and add it to your hand.
Play: Choose one of the two cards in hand to play and place it face up in front of you.
Effect: Carry out the played card's effect, after which the card is considered as discarded.
End: Throughout gameplay you're trying to eliminate other players or uncover the location of the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. When someone discovers the Lost Legacy, the game ends, everyone tallies the value of the cards they've played and the card left in hand, and whoever has the highest total wins.

By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time.

Diamonds

Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual "Diamond Crystals" (acrylic crystals) included in the game.

What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play.

Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players.

The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action.
The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round.

Whoever has the most points in Diamond Crystals at the end of the game wins!

Western Town

In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit.

The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!

Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play.

This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses.

In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well!

Austin Poker

Gambling your fortunes in the Old West for 3 to 6 players.

In Austin Poker, you will be playing four hands of five-card stud poker simultaneously out of your own deck of cards. Your initial draw is 11 cards. Out of these cards, you will choose your four hole cards and place them face down on your player mat. You will then choose your first show card for each hand and place them face down on the hole cards, leaving you with a hand of three. Each hand's show card is revealed and bid on separately. After all hands have been bid upon, players draw one card for each hand they have not folded. The next show cards are placed with their respective hands, face down. This play continues until all hands have been played to five cards. The winners receive the pots. Then, all players have the opportunity to purchase Bonus cards in the order they finished the poker phase. The bonus cards count toward the victory points required to win the game, as well as having abilities that help you on subsequent turns. At the tend of each turn, the money spent buying Bonus cards is divided equally among all of the players and the next turn begins.