Grid Movement

Nagaraja

Twin temples of two forgotten divinities containing ancient relics have been discovered in India. You set off on a treasure hunt, racing to find them before your rival, but your progress is slowed by a constantly shifting maze of paths… And eternal damnation awaits anyone foolish enough to uncover the three cursed relics of the evil god Garuda!

MOVE QUICKLY...CHOOSE WISELY! A treasure race packed with tough choices, twists & turns!

In this 2-players game, each player moves around their own temple, which has spaces for room tiles and hiding places for 9 sacred and cursed relics around. These relics are placed randomly, facedown, around the temples and worth victory points once flipped face up.
The first player to score 25 victory points wins the game. However, a player loses if they reveal all three cursed relics! Each round, the players compete to win a new room tile by using cards allowing them to throw fate sticks. The player with the most fate points
showing on their sticks wins the room tile and places it in their temple. Each player attempts to create paths leading to their relics, enabling them to flip them face up and score victory points.
Yet, Naga symbols on some sticks let you activate cards with powerful effects, so that you can never take anything for granted…

A GAMEPLAY WITH DUAL-USE CARDS AND STICKS

Players must decide how to use the cards in their hands: for throwing sticks or activating their effects? Card effects can be applied on you or opponent's game and are relating to:

- Sticks results
- Relic positions
- Room positions
- Card drawing

Results on Fate sticks can be used to win the room at stake (using their Fate points) or to activate cards (using their Naga symbols). There are 3 types of sticks (number of Fate points or Naga faces are different for each type).

DILEMMAS, TWISTS, LOW-BLOW…!

No temple room or Relic is locked in place, they can be moved/removed as you or your opponent activate cards… You could turn everything upside down!For example:

- Make the maze slide
- Swap the positions of relics
- Place a Trap room in your opponent’s Temple
- Change the results of the sticks
- Discard action cards from your opponent's hand
- Make him throw again his sticks…

IF YOU…

• Have ever dreamed of being an Indiana Jones, chasing relics in an Indian modular temple...
• Adore putting a spoke in the wheels of your opponent…
• Love gameplays balanced between strategy (cruel choices, anticipation) and fun... then Nagaraja is the perfect game for you!

Shadows of Brimstone: Forbidden Fortress

Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own, as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible, in every way!

Players take on the role of courageous Heroes, fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior, using your mastery of the Katana and your bushido code of honor to defeat your foes in combat, the nimble and deadly ninja Assassin, using stealth and speed as weapons, the Traveling Monk, a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found, and the powerful and mystic Sorceress, who wields Elemental Magik to crush her enemies

Set in Feudal Japan, the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons, Ghosts, and Monsters inspired by Japanese myth and legend. The massive Oni, red beast-like ogres wielding giant clubs, stalk the halls, while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave, and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago, a ghostly, demonic woman, held aloft by the twisting strands of her animated hair, which is also used to entangle and slash at the Heroes with its vicious barbs, and the towering Living Statue, possessed by Darkness to break away from its posts, wreaking havoc and smashing the castle it was once built to protect!

Game Features

Includes 27 multi piece hard plastic, 32mm scale game miniatures for the Heroes and Enemies.
Immersive adventures and story driven gameplay, using the Shadows of Brimstone™ Game Engine.
Fully Cooperative, with all of the players working together against the game itself
Dynamically generated adventures, 12 different Missions, and 4 unique Heroes with many options for customization, the game is designed for massive replayability.
Built-in Campaign system for keeping your Hero characters from game to game, finding new items on your adventures and gaining new skills and abilities as you go up in level.
Heroes visit a Feudal Japanese Village between mission to re-stock and re-supply before the next adventure, having a mini-adventure in town.
Double-sided Map Tiles include a Japanese Fortress on one side and the Belly of the Beast OtherWorld on the back side for the Heroes to explore; stepping through a shimmering portal and continuing their adventures in an alien world inside of a massive living creature.
Over 250 game cards, a full set of beautifully illustrated, double-sided Map Tiles, a host of dice and counters, and all of the large Hero and Enemy record sheets needed to play
Includes a CD Soundtrack of original Music, created to set the mood while playing.

Shadows of Brimstone: Forbidden Fortress can be played on its own as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products already available! It is fully compatible, in every way! For new players, Forbidden Fortress will make a great introduction to the world of Shadows of Brimstone, and for veteran players, it adds a ton of new content, including two brand new Worlds to explore - the Japanese castles and temples of the Forbidden Fortress and a living world inside a massive creature in the Belly of the Beast. It also includes a brand new set of Heroes and Enemies to add to your games. With the option of starting your Heroes in Feudal Japan or the Old West, or having a mixed party of Heroes, drawn from both worlds, the possibilities are endless!

World of SMOG: Rise of Moloch

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!

Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique.

Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

Shadows in Kyoto

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution.

As the commanders, the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements, conflicts, and tactics, players have three different paths to victory:
1). Capture 2 enemy agents who possess real intelligence.
2). Let your opponent captures 3 agents of your own who possess fake intelligence.
3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

Torres (2nd Edition)

Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.