Grid Movement

Magic Labyrinth

The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.

Space Checkers

Space Checkers adapts traditional checkers to the 3rd dimension. Instead of 12 men on an 8x8 square, each side has 8 men on a 4x4x4 cube. The adaptation is straight-forward: Black sets up near the south lower edge and can only move north and up; Red sets up near the north upper edge and can only move south and down. Captures and crowning are 3D analogs to the 2D case.

Rather than having 4 large levels, the board is split into 4 towers of 2x2 portions. This allows one to more easily reach the pieces at the interiors of each level, without interfering with the visualization of the complete cube.

Battle at Kemble's Cascade

The Battle at Kemble's Cascade is a board game adaptation of a classic shoot 'em up video game. In the game, which is played out on a scrolling space backdrop, the players take on the roles of brave space pilots sweeping around in nimble yet powerful fighters, searching the asteroid clusters for universal glory and ancient technology. Players compete to obtain the most glory, with glory resulting from carrying out missions, finding lost treasure in asteroid clusters, and destroying alien entities, not to mention other players.

In the game, players fly through an ever-scrolling space setting, which is represented by rows of cards. Each turn, the bottom row is removed and a new row is added to the top. Players move their spaceships and resolve effects continuously, performing actions such as collecting power-ups and money, fighting alien cruisers and titans, blocking and shooting other players, and dodging asteroids and black holes. The players need to balance the use of their ships' energy as it's used for both absorbing enemy fire and boosting their movement speed and fire rate.

The game includes missions and achievements as well as a mechanism called "threat level" to keep everyone in suspense throughout the whole game. Threat allows players to enjoy the satisfaction of both shooting wildly at each other and dodging the hundreds of bullets raining down from enemy fighters and other players.

All player ships are fully upgradeable with four different weapon classes, engines, shields and more. Each player must buy the upgrades and navigate the path that best fits his chosen strategy in order to successfully complete his missions and attain the most glory.

Crocodile Pool Party

The crocodiles are loose in the luxurious hotel swimming pool! Just seconds ago, the vacationers were enjoying the cool water of the pool, but what is that? A crocodile has just entered the pool - and now there is one less swimmer! Wow! Theres another croc - and another - and another. As the number of crocs in the water increases, the number of swimmers drops! But, the crocs hunt not only the hapless swimmers, but also other crocodiles. Thus, all in the pool strive to save themselves! The player who brings the most swimmers and crocs to the safety of the end of the pool, will win the game!

For ages 8+.

Crocodile Pool Party is part of the Kosmos two-player series.

Tally Ho!

What happens when the hunter becomes the hunted?

In Tally Ho!, one player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and bears. Both players hunt each other!

At first the forest lies peacefully under the face-down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and lumberjacks. And both sides hunt the ducks who are just trying to live in peace!

The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting!

Originally published by Spear Spiele in 1973 as Jag und Schlag, Kosmos republished the game in 2000 as Tally Ho! / Halali! as part of its Kosmos two-player series.