Goblins

BattleLore: Goblin Skirmishers Specialist Pack

The second of two specialist pack releases. Each Specialist Pack introduces 20 new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds 2 new Adventures that feature the new figures, as well as additional Banners to deploy them within either camp.

Contents:

20 figures
1 Goblin Band Leader (also in BattleLore: Goblin Marauders Specialist Pack)
3 Goblin Drummers (also in BattleLore: Goblin Marauders Specialist Pack)
8 Hobgoblin Spear Bearers
8 Goblin Slingers

10 banners
2×1 Band
2×2 Slingers
2×2 Spear Bearer

4-page Rules Booklet with 2 new adventures
4 Specialist cards (Goblin Band, Goblin Drummers, Goblin Slingers, Hobgoblin Spear Bearers)
4 Weapon Summary cards (Bass Drum, Goblin Drum, Sling, Spear Bearer)

Expands:

BattleLore

BattleLore: Goblin Marauders Specialist Pack

The third specialist pack release (and 2nd expansion for goblins) for BattleLore. This Specialist Pack introduces new figures and each unit type has new Specialist and Weapon summary cards that detail the fighting capabilities for these forces on the battlefield. Each pack also adds additional Banners to deploy them within either camp.

The Goblin Marauders pack features 16 figures including the Goblin Band and mounted Hobgoblins - the Hyena Riders and Ostrich Riders, plus 2 new Adventures.

Contents:

16 figures:
1 Goblin Band Leader (also in BattleLore: Goblin Skirmishers Specialist Pack)
3 Goblin Drummers (also in BattleLore: Goblin Skirmishers Specialist Pack)
6 Hobgoblin Hyena Riders
6 Hobgoblin Ostrich Riders

10 banners (5 for each camp)
2×1 Band
2×2 Green Reflex Bow
2×2 Blue Reflex Bow

4-page Rules Booklet, including 2 new adventures
4 Specialist cards (Goblin Band, Goblin Drummers, Goblin Marauders (2))
3 Weapon Summary cards (Bass Drum, Goblin Drum, Reflex Bow)
1 Unit Summary card (Hyena Riders)

Expands:

BattleLore

Goblins Drool, Fairies Rule!

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Goblins, Inc.

Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes?

Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work!

The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc.