fighting

Pirates 2ed: Governor's Daughter

The Governor`s Daughter has been kidnapped again! The villainous and insatiable Dread Pirate Roberts has again claimed his chance to acquire a ransom for the life and the chastity of a beautiful damsel in distress. This formidable act of villainy has shocked the other pirates of the Archipelago. Never had they witnessed such a breach of etiquette! Now, they set sail to find the fragments of the map leading to Robert`s hideout. But before they find it, adventures and isles await!

Pirates: Governor`s Daughter is a re-edition of an adventure-economical board game hit. Thanks to the brand new rules, you will experience fabulous sea adventures, sack the cities and trade routes of the Archipelago, get rich dealing with exotic wares or die trying to compel bloodthirsty pirates. And in the end, you will free the beauty in distress and save the world from the Dread Pirate Roberts! Arrgh!

Ventura

Game description from the publisher:

In an age of great battles, valiant leaders, and unscrupulous mercenary armies, fortune lies within your grasp.

Ventura is a board game of nobility and conquest for 2-4 players. Set in 14th century Italy, Ventura puts players in control of warring noble houses, each vying for control of the country's growing wealth. Balance your house’s earnings and maintain your hired soldiers to keep your family’s noble standing. Remember, the best armies are also the ones that cost the most!

With more than 120 plastic pieces, 40 Territory tiles, 4 Family Boards, a scoring board, and over 100 cards, Ventura will whisk players into a world of warring mercenaries and noble families, all seeking control of Italy’s burgeoning wealth.

Wiz-War

Game description from the publisher:

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

Re-implements:

Wiz-War

(This entry is separate from Wiz-War based on reports from the designer that the new edition has expanded components and significant rules changes; it's also easier to merge two games that are the same than split two games in one listing that turn out to be different.)

Castle Panic: The Wizard's Tower

The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up.

Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.

And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!

The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

Last Man Standing

Each player chooses one of eight characters that spoof popular spy/action-movie characters or actors: James Blonde, Emma Shell, Austin Flowers, Indiana Smith, Jackie Chang, Dirty Larry, Shift, or Arnold Weissenmeiner. They wander around a sort of super-generic indoor area with corridors, rooms, and safes (somebody's HQ? no villains are in evidence), trying to wipe each other out with their character abilities and the weapons and specials they find in the safes. Obviously enough, the last man (or woman, or team) standing wins. Reminiscent of "Frag," but with more complicated mechanisms.

The modular boards are square grids on the same scale as most of Jolly Roger's other games; in fact, the boards for "Orcs at the Gates" and "Maul of America" can be used with this game.

Approximate playing time is totally arbitrary; it will vary depending on the number of players, the size of the playing area, and so forth. Two hours at least matches the standard length of Jolly Roger's timed games.

Online Play

Ludoholic (no longer available)