exploration

Catan: Starfarers

Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.

Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.

Maracaibo

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.

Dragon Boats of the Four Seas

In Dragon Boats of the Four Seas, Zhong-Guo, the Middle Kingdom, is an island surrounded by the four Dragon Seas. After a long period of strife, Zhong-Guo has once again been unified and the noble houses rise from the ashes, hoping to cross the Dragon Seas and reach the wealthy vassal states of the former Empire. In Zhong-Guo, Dragons are believed to be good luck and sources of celestial power, so the people make offerings to Dragons at temples and cast coins with the images of Dragons on them to bring fortune at the marketplace. Farmers invoke Dragons over their fields for a bountiful harvest and boats are made in the likeness of Dragons for protection on the dangerous waters. As the leader of one of the noble houses of Zhong-Guo, you must build farms, trade, and make offerings for the safe passage of your ships to these forgotten lands. Recapture the glory of the old Empire and ride the Dragon Boats to victory!

Obscurio

The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!

The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!

Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.

Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!

—description from the publisher

LANDER

Lander is coming to Kickstarter March 3, 2020 but why wait until then to try it? We've sent demo copies to over 130 cafes and FLGS around the world so you can go into your 'local' shop and #PlayBeforeYouPledge. You can see a list/map of all our PBYP partners here: https://www.landerthegame.com/play-before-you-pledge.

Lander is a 2-4 player, space-themed strategy game that emphasises area control (resource collection), tableau building (crew development) and set collection (missions). You and your friends will assume the roles of corporations, competing to prepare Kaimas-2 (the first planet outside of our solar system capable of supporting human life) for a large-scale colonization effort. The corporation that contributes the most will become the market leader going forward!

The game includes three distinct game styles with the following victory conditions:
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Basic Simulation – the first player to reach 7 Mission Stars wins.
Early Arrival – the last year is triggered when a player reaches 10 Mission Stars. The player with the most stars at the end of that year wins.
Planned Arrival – the player with the most Mission Stars after 5 years wins.

To earn Mission Stars, you must expand your resource base and develop your crew with specific combinations of traits and classes. Unlike many euro style games where players focus on their own playing area and can only affect each other indirectly, Lander enables players to directly impact each other's strategies through various game mechanics, such as take that and variable player powers.

At it's core, Lander is a game of options. On any given turn, you'll have many potential directions to go in, which gives you a lot of flexibility in how you plan your strategy. It also enables you to pivot when something unanticipated happens (e.g. acid rain reduces the colony's food production, a rival corporation relocates one of your structures, the mission you were working towards gets completed just before you can grab it!). This means that no matter how bleak things may seem, there's almost always a way back in!

Unique leadership abilities and action cards can be used to pull back your opponents or further your own interests, while event cards will force you to make difficult choices that can impact yourself or the entire colony. Lander is like life. You will experience highs and lows and be faced with a series of challenges that will force you to solve problems and pivot your strategy. It's not meant to be easy (think Matt Damon in the Martian). You are self-interested corporations, struggling to survive on a foreign planet - don't be surprised if the planetary conditions change or your colleagues put something toxic in your soup.

While some orders in the game are commonly used across game styles and player counts, others are more situational. For example, negotiation provides a novel framework for trading resources and cards between corporations with the use of a timer and collateral. Typically, a 2-player game won't see any negotiation, but it can become very common in a 3 or 4-player game, especially if one player starts to pull away. Observations are often used sparingly in the first couple years, but can become quite strategic in later years, as you study your opponents' actions and try to time your moves just right.

Lander is a game that often requires a few plays for you to really start appreciating its depth. As you get familiar with the mechanics and cards, you'll start to see there is a game within a game, whereby the study of your opponents' actions is crucial for developing your own strategy. Similar to poker, players can study their opponents' hands, crew and orders to predict what they might be trying do. The interplay between reading your opponents, using your observations, bluffing and playing your action cards becomes the game within the game. Knowing how and when to employ these different tactics is of course, up to you to master...

Your story begins here!

—description from the publisher