exploration

Trailblazer: The John Muir Trail

Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequouia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails!

Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters, choose to explore destinations along the trail, acquire and manage natural and personal resources, discover and observe the sights and sounds of your environment, adapt to ever-changing weather conditions, and move along the entire trail, all while wisely using the items in your backpack to maximize your experience.

You can earn trail points in several ways along the route, such as placing workers on your tracks, collecting sets of field guide cards, scoring instantly with destination cards, and using your backpack gear efficiently.

Forest Shuffle

In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.

To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.

During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.

Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.

DungeonQuest (Third Edition)

DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of courageous (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair...

Legends say that the doors of Dragonfire Dungeon open every sunrise, welcoming brave adventurers into its depths. But once the sun sets, the doors close and seal the fates of those who lingered too long. Only a few have ever returned from Dragonfire Dungeon, and those who have usually come back near death. But they return as heroes nonetheless.

In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own...

While many similar games rely on a player to control the machinations of the dungeon, in DungeonQuest the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra’s keep on your own!

Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms.

Dare you face the dragon’s challenge?

Encyclopedia

Welcome to Encyclopedia! The year is 1739, and as aspiring naturalists and adventurers, you’ve been hired by the Comte de Buffon - Darwin's predecessor - to help him create the first encyclopedia of natural history. To do so, you’ll be conducting research, organizing ambitious expeditions and publishing studies of the world’s most fascinating creatures!

Encyclopedia is a dice-based worker placement game. At the beginning of each round, you’ll be drawing and rolling dice, then placing them on your player board. These dice can then be used to perform an action each turn, depending on their color and value. Your action can be preparing your expeditions by going to the Embassy, visiting the Bank to raise funds, or hiring your research team at the University. Once you’re ready to go, you’ll choose the Animal cards you wish to study, then organize expeditions to observe them in their natural habitats. When your research is complete, you’ll then be able to publish your findings in an attempt to become the biggest contributor to Buffon’s Encyclopedia. Every publication you make will earn you Victory points, and at the end of the game, you’ll score points based on collections of Animals and research amassed during play. The naturalist with the most points wins!

Encyclopedia was designed by Olivier Melison and Eric Dubus, the authors of Dominations: Road to Civilization and Museum. This expert worker placement game brings some fascinating new twists to the genre, offering multiple paths to victory. The game also offers a multitude of ways to counter the random element of your dice rolls. As well as being able to spend different tokens to change the value or color of a die, players have more than just their own dice to choose from, as other players dice can also be used! Taking a die from another player’s board does not cost anything, but the targeted player gains a bonus.

The game’s beautiful theme - with gorgeously illustrated animal cards - ties in strongly with its mechanics, making the rules easy to grasp so that you can jump straight in to devising the perfect strategy.

—description from the publisher

Archeos Society

Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.

On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!

To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.