Economic

Feya's Swamp

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened.

The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players.

You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp.

The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session.

Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game.

Formidable Farm

In Formidable Farm, you tirelessly try to fulfill the wishes of the village population for field crops.

At the start of the market day, you set the number of trades you need to fulfill until the evening. Initially, you do not know the details of the village population's wishes, and you can only work through the trades one after the other.

The village population follows simple rules for all their wishes: If you supply the needed field crops, you will get a reward. If a customer wants tomatoes, they give you two bags of wheat. If you organize a hoped-for sheep, the customer trades your surplus cucumbers for pigs. For two cucumbers and a bag of wheat, you immediately get details for another three wishes.

If you have delivery problems, you can make additional trades at the market to get needed rewards. You also can use each of your fulfilled trade cards to pay for advantages.

If you are the first to fulfill the wishes of the village population, you win Formidable Farm and enjoy an early end of the work day.

Thebai

Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray. It is as if the Fates themselves have lined everything up against the current rulers of Thebes!

While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now!

In Thebai, players assume the role of influential leaders from noble families during the tumultuous late Bronze Age. Throughout the game, players are tasked with rebuilding the Cadmea, the citadel of Thebes, while restoring the city’s exports, praying to the gods of the city, and protecting the lives of the citizens as grand heroes spill each other’s blood outside the gates.

The game lasts 10 rounds, each divided into an Action phase and a Fate phase. During the Action phase, players use one Citizen die, and then move their Archon on the Cadmea. During the Fate phase, players may get additional scoring opportunities, depending on their accomplishments and for protecting the city gates. After final scoring the player with the most Victory Points is the winner.

Patchwork

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

La Patisserie Rococo

Welcome back to the Rococo era! Louis XV reigns in France and is hosting a grand festival in the gardens of Versailles. Everyone is clamoring for you to provide tantalizing and delicious pastries for the event. This isn't just about your pâtisserie – it's about creating a presence at the most prestigious festival of the era that provides the chance to gain everlasting fame, prestige, and opportunities to gain favor with important nobles.

In La Pâtisserie Rococo, players represent the pastry shops (les pâtisseries) and pastry chefs (les pâtissiers) that are preparing pastries for sale and for show at the Versailles Garden Festival. Using the unique deck-building mechanism from Rococo, players hire staff to create recipes, acquire quality ingredients, and bake delicious desserts. Then comes the challenging decision of whether to sell these delectable creations for profit or present them for possible awards. The player who creates the most acclaimed desserts will gain fame and the respect of the king and his nobles.