Digital Implementations: Tabletopia

Bone Wars

In Bone Wars, players take on the role of a palaeontologist in the late 1800s. During this time, a bitter rivalry was waged between Othniel Marsh and Edward Cope, two world-renowned palaeontologists. They both tried to outdo the other in discovering new species of dinosaurs, going so far as to bribe workers, steal or even destroy bones. The players are palaeontologists working for one of these legendary men or are perhaps working on their own behalf – trying to outdo all competition.

During the game, players have to make clever use of their action cards, which they play in the slots under their player board. These action cards can either activate their team - digging up fossils and discovering new species in the field - or their paleontologist - who spend their time publishing species, debunking other players' papers and getting awards.

Published species cards are added to bonus slots at the top of your player board. Each added species card gives a bonus depending on how many species cards are already in that specific slot.

When your paleontologist publishes a paper, it is added to either Marsh's or Cope's side, depending on which side the player is working for. Specific actions will also reward loyalty points with your current patron. At the end of the game, players multiply the number of loyalty they have (both with Marsh and Cope) with the published papers to gain VP. Published papers, therefore, count for all players. It is up to you to make them count the most for yourself.

Quacks

In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Deep Regrets

Deep Regrets is a an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

HUANG

Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.

HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.

Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.

Chaos Cove

A resounding bell tolls, signaling the epic battle that awaits. Ever vigilant, you assemble your team, scour your stockpiles for supplies, and arm yourselves to confront the ruthless hordes of barbarian and pirate invaders. Engage in competition with fellow players to etch your name into the annals of town legend. However, cooperation could be crucial to keep Chaos Cove from the brink of oblivion. And once victory is achieved, revel in triumph by tapping into barrels of the finest rum, throwing a legendary party the world will talk about for ages!

Experience Martin Wallace at his best with this highly interactive worker placement game. Command the unique abilities of each of Chaos Cove's 16 valiant heroes, harnessing their talents, capitalizing on location perks, and amassing the essential resources to combat increasingly formidable invaders. Accumulate victory points by triumphing in both land and sea battles, erecting mighty forts, deploying rugged ships, and hosting epic rum-soaked celebrations. Marvel at the exquisite craftsmanship of the 16 charming hero meeples, each brought to life by the unparalleled artistry of Mr. Cuddington.

But here's the twist that sets this game apart: every hero in Chaos Cove is distinctive with their own special ability. With 16 unique heroes to choose from, every player has the chance to step into the shoes of each hero during the game, making each playthrough an exciting and unique adventure. And don’t forget the locations, each one offering a different strategic advantage. The dynamic interplay of hero placement and location choice leads to extraordinary interactions that position you for victory over the relentless pirates and marauding barbarians.

Should the town of Chaos Cove withstand four harrowing rounds without succumbing to the invaders, a protector of Chaos Cove shall rise. Do you possess the mettle and strategy required to be the protector of Chaos Cove? Outwit your foes as you embark on an unforgettable journey to become the stuff of legends in the beloved town of Chaos Cove!

—description from the publisher