Dice Rolling

Sports Illustrated Baseball/Pennant Race

Tabletop baseball simulation game.

In 1971, Time Inc (owner of Sports Illustrated magazine) published their first baseball game. It included about 20 players on each at-that-time current (1970 season) baseball team, presented on tri-fold color charts. The following two years, they released new editions to cover the most recent season. For 1972, they switched to teams of 25 players each on single double-sided color charts. In 1973, the teams roster size was reduced considerably and the player charts were presented on individual player cards with no color coding.

Also in 1973, they released their All-Time All-Star Baseball game, in the style of their second edition (1971 season, 1972 publication, color charts). It included each of the original American League and National League franchises, each with the 25 "best" players from that team's long history. This was a smashing success amongst tabletop managers, but was apparently not enough to sustain the enterprise and was the last new baseball product produced by Time Inc in this line.

The All-Time All-Star edition was altered to match the individual card format and relabeled as Superstar Baseball. This was later transferred to Avalon Hill when they picked up the entire line of sports games from Time. This also granted Avalon Hill the right to use the words "A Sports Illustrated Game" on any Avalon Hill sports product, even if it wasn't part of the original Time, Inc line of games, which led to some confusion for titles such as Baseball Strategy, Football Strategy, and Pro Golf.

Special dice with results ranging from 10 through 39 (often called 10-39 Dice, see How to make a set of SIBB dice -- A Tutorial) were required to play this game, and sister games in the original Sports Illustrated sports simulation line.

Rattlebones

"Welcome, girls and boys. My name is Rattlebones, and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I'll be wandering about the park, and if you're the first one to find me, you win! Won't that be delightful?"

Rattlebones is a game about transforming dice. You start with standard six-sided dice, and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points, you get closer to finding Rattlebones and, er, winning the game. Yes, winning! It's an experience to six-sided-die for!

Catan: Kids

A simplified building game for kids, based on the immensely popular The Settlers of Catan, wherein all players take part in the game at all times. The high quality wooden pieces are suitable not only for the game, but also for "free play."

Each player in turn rolls the die, and rotates the village plan clockwise that number of spaces. Resources are collected by each player depending on where their piece lands, and if one of each resource type has been collected by any player, that player may place one of their buildings on the village plan. If a player has built all of their buildings, they may build the Town Hall. The first player to build the Town Hall wins.

Belongs to the Catan Series.

Pandemic: The Cure

Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.

Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.

At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!

Witcher Adventure Game

The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.

Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.

Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.

A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.