Dice Rolling

Heroes Of The World

This light strategy game is divided into two Epochs, ancient and modern. At the start, the board consists of only five areas (the Mediterranean, Africa, Middle East, India and China), after all areas have been evaluated, four more territories become accessible (Russia, Europe, Southeast Asia, America).

Players choose historical "Heroes" such as Julius Cesar, Nebuchadnezzar, Lao-Tse, Shakespeare or Mozart and use their special abilities; the first is to grow the population in one or more of the nine areas of the map (depending on the hero, only certain areas of the map can be used). The second action is to randomly draw cultural advancement tokens and place them on the map. The third action allows the players to attack other players' pieces, and the fourth action is taking money.

With money, "wonders of the world", such as the Hanging Gardens, the Great Wall etc., can be purchased, and migrations of peoples are possible.

Victory points are awarded for building civilization tokens; after three (or four, depending on the territory) placements, the player with the most pieces gets additional points, the player with second most armies half of that, while the third player only gets victory points equal to the lowest token.

Fangface

Fangface is a roll and move game, with simple interactive elements, based on the cartoon series of the same name.

Players spin a spinner in order to move around the board. Some squares are safe while others cause you to move back. The most common square on the board is "throw fingers" where two players randomly put out a number of fingers. If the total is odd, the active player moves back while if it is even, he/she stays on the square. There is also an element where you must guess in which hand a player is holding a token. During the game, a special "moon card" can be used on a player to move them back on the board to a specific square.

The first player to make it to the End space is the winner.

Dune

This game should not be confused with the grail game Dune which has the same name (but is based on the book rather than the movie).

Based on the movie, this version of Dune features photos of the stars on pawns divided into teams of three. Each character has its own strength and guile values. Players can move around the outer desert spaces to harvest monetary units of spice or can move around the inner castle spaces to build up strength. Players can use spice to buy random equipment cards, spice harvesters, or extra boosts of guile when under attack. Players can also invest in the craps-like commodity markets that pay off on certain dice rolls. The artwork is slick, the rules are relatively simple compared to AH's version, and games go fairly quickly since all fights are to the death.

This is a rare & protected game that requires having a membership to play. See a Game Associate for details.

Catan: Traveler – Compact Edition

Catan: Traveler – Compact Edition is a travel version of Catan that recreates that gameplay experience with a few limitations based on the smaller size of the board.

In the game, players are trying to be the first to have ten victory points, with points coming primarily from cities and settlements built on the game board. On a turn, the active player rolls dice and players receive resources based on the die roll and what they've built on the board. The active player can then trade with opponents and build roads, cities and settlements depending on the resources in hand and available space on the board.

In this travel version of the game, the land spaces aren't individual hexes, but six pieces of material that can be rearranged in different ways to change up the game board. The player pieces and resource cards fit into drawers on the side of the game board, which folds into a trapezoid.

Catan: Traveler – Compact Edition includes a two-player variant using cards that allow one player to force a "trade" with the other. When this happens, the first player takes two cards from the opponent, then gives that player any one card in return.

This is a protected game due to fragile packaging and requires a Membership to play. See Game Associate for details.

BattleLore

This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.

Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.

In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

Note: This is a protected game due to fragile packaging and requires having a Membership to play. See Game Associate for details.