Dice Rolling

Snug as a Bug in a Rug

All the colorful bugs love to play under the rug! Help all of the bugs get snug under the rug before the 3 stink bugs stink up the place! In other words, the object of the game is get all the colorful bugs under the board before the 3 stink bugs are on top of the board.

There are three levels of play involving matching attributes: simple colour matching; roll and find a match on a spinner then a matching bug; and using a spinner only match the bug with two attributes. Each time a bug match is found it is slipped under the board. If there is no match a stink bug is placed on top of the board. Keep taking turns until either all the bugs are under the board or 3 stink bugs are on top of the board.

Contents: 24 bright bugs, three stink bugs, a die, instructions for three game levels and a game board with a built-in spinner.

Camel Up: Super Cup Expansion

Camel Up: Supercup includes four modules for the Camel Up base game.

Overview:

Module 1, which includes the longer Race track and the new Supporting dice, makes for a longer and more exciting game, as Camels may move twice per Leg now. Also, you may spice this module up with an additional action.

Module 2 includes the Photographer and gives rewards for correctly predicting the movement of Camel stacks.

Module 3 introduces bets on positions, which makes betting more flexible.

Module 4 introduces Betting Partnerships, which allow players to cooperate more openly in games with 6 or more players.

Favor of the Pharaoh

In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.

Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.

Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same!

My Village

A new chapter opens in the Village chronicles! In this standalone game, each player is in charge of his very own village, controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!

Village enthusiasts will recognize some core elements, for example, the life-time track and the village chronicle, yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village.

Zombie Dice

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.