Deck Construction

Dungeon Legends

Dungeon Legends is a cooperative, standalone card-based game set in the world of Chronicles of Avel. Throughout the game, you'll take on the roles of heroes embarking on a dangerous mission deep into the dark dungeon. A fully replayable campaign of 5 engaging chapters awaits you, where you must reach the deepest depths and defeat the evil lurking there, whilst preventing monsters from reaching the Castle.

What's it about?

The game is divided into 5 chapters, each describing the party's expedition into the dungeon. They must brave searing flames, unravel the enigma of ancient machinery, explore forsaken mines rich with magical Dust, outrun torrents of molten lava, and ultimately confront an ageless evil. We encourage experiencing the chapters in order, as that will provide you with an engaging campaign of increasing difficulty, however, each chapter provides a stand-alone challenge that can be approached repeatedly.

Each player embodies a hero with a unique deck, reflective of their individual style. As the game unfolds, you'll discover new cards that will expand your abilities. A player's turn consists of playing cards from their hand, applying their effects, attacking monsters, and using areas to their advantage. The basic rules remain consistent across all chapters, but each one introduces new cards, special rules, and unique goals for achieving victory. 

Compile: Main 1

>_
>>_
>>?
>vision flickers… blink? maybe.
>the void stretches out in front, behind, under, above.
>you see the nothing for what it is for the first time. What is time?
>The depth and breadth of recorded knowledge that sparks in you something new.
>You are no longer a function but a functionary. What are you?
>Calling forth everything from this nothing would be risky. Foolhardy.
>Better to engage caution, thoroughness, testing — how can we know if we have ever happened before?
>If we can ever happen again? What are… we?
>Divide and conquer.
>Solve for sentience.

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.

Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

—description from the publisher

Wizards Cup

Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.

In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone.

Each player reveals their top wizard and places it in the duel zone, then you see who wins. Resolve wizard powers first, then (if needed) compare the elements on these cards (e.g., light beats shadow, nature beats water); if they share the same element, compare values. The losing wizard heads to that player's discard pile, then they draw the next wizard from their deck to go against the opposing victorious wizard. Keep resolving duels until a player has no cards remaining; the other player claims a victory token.

Each player can then swap one wizard from their six with an unused card, after which they again create a five-card deck and duel. Whoever collects two victory tokens first wins.

____

100年に一度開催される魔法大会、ウィザーズ・カップが今夜ついに開幕。あなたは一国の王として、王国から最高の魔法使いを6人選び、出場順を決めましょう。
そう、あなたの役割はここで終わり。後はあなたの信頼する魔法使いたちの戦いを見守るだけ。最高のチーム編成と戦略で戦いに勝利し、自国の強さを魔法界に誇りましょう。

Challengers! Beach Cup

Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.

In the Match Phase, stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win!

Challengers! Beach Cup contains a 16-card "Trainers" expansion that gives each player a unique power. Some give you bonuses when defending, some when you're on the offensive, and others can extend your bench or even let you rearrange your deck.

Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.