Bamboo Bash
In Bamboo Bash, you use a fake panda paw to strip bamboo bark from the center of the bamboo stems, trying not to dislodge the panda cub from the top of the stem or else it will eat all the bark you've dislodged.
In Bamboo Bash, you use a fake panda paw to strip bamboo bark from the center of the bamboo stems, trying not to dislodge the panda cub from the top of the stem or else it will eat all the bark you've dislodged.
Illumination is a game of Mad Medieval Monks and Illuminated Manuscripts.
You and your opponent are monks competing to become the new head of the Scriptorium. You do so by illuminating manuscripts with elaborate religious artwork. But not all is as peaceful as it once was! Possessed with eccentric enthusiasm, one of you has turned from the reverent to the irreverent by scrawling demons instead of angels and by painting fierce dragons instead of noble knights. Who will become the new master of the Scriptorium? Will it be the monk who reverently illuminates the page with monks, dogs, knights and angels; or the irreverent monk who whimsically draws the forces of rabbit, squirrel, dragon and demon? Play Illumination to find out!
OBJECT
Each turn, players create illuminations in three Books by placing one full row or column of tiles of their choice from their Player mat. With careful placement, players collect Coins that allow them to perform special actions or purchase Scriptorium cards. By placing tiles next to others of matching color, players collect Ritual tokens to score points at the Ritual stations in the Monastery when they are occupied by the Abbot.
As tiles are placed in Books, conflicts are set in motion: Angels wrestle with Demons, Knights skirmish with Dragons, Monks contend with Rabbits, and Dogs struggle with Squirrels. These conflicts are resolved only when they are bounded on all sides. Then, the player with more tiles on their side wins the
Bounded Battle, flips the losing side’s tiles facedown, and places their Marker on the matching Battle card.
When the game ends, players score points for the Rituals recorded on the Monastery mat and 1 point for each of their faceup Illumination tiles in each Book. Players also score points for placing more Markers on Battle cards and for defeated factions that match their Crusade card. The player with more points wins!
-description from publisher
From time beyond memory, a great evil overlord has plagued the land, his ruthless cruelty matched only by his ruthlessly poor decorating taste. That evil overlord has died, and numerous pretenders are vying to take over his throne. And everyone knows that the first step on the journey to becoming a legendary evil boss is to set up a nefarious lair.
That’s where you come in. You are a dungeon decorator who specializes in setting up cozy underground spaces with just the right “lair-y” feel for your clients. You will compete against your opponents to build the best dungeon with all the right accoutrements, so that your villainous clients can move in, feel at home, and get right down to evilling.
Dungeon Decorators is a competitive “light euro” tile-drafting strategy game for 2 to 4 players. Select tiles that give you the right combination of chilling chambers, harrowing hallways and dire decorations, then play goal cards to score points. The player who scores the most points achieves victory by impressing the client and setting them on their path to becoming the next legendary evil!
—description from the publisher
Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!
Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!
The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!
The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value!
Game #2 in 'The Mike Line' of games from Grail Games.
Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes.
In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.
How to play:
Win by reaching 20 Influence before anyone else.
Each player is dealt three cards.
On your turn, play one card. Gain Influence based on the card played.
End your turn, and draw back up to three cards.
If a card you control leaves play, lose the amount of influence it is worth.
That's it!
—description from the publisher