Crowdfunding: Kickstarter

A War of Whispers

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

King's Forge

The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

Hibachi

Throw the egg! Grab the pepper! Being a teppanyaki chef over a hot hibachi grill sure looks entertaining — but could you be one?

In Hibachi, players are Japanese teppanyaki chefs who must use their hibachi grill to please hungry customers. To do this, players take turns each round throwing discs (poker chips) onto the board. Where the chips land determines which ingredients the chefs can buy or sell and which special actions they might be able to take. One at a time, the locations on the board are resolved as the chips are turned over to show their hidden values.

You must collect the correct ingredients to cook the required dishes, and if you're the first to complete three orders from customers, you win!

Rabble

Rabble is a party game for two teams played across three rounds. Teams alternate 45-second turns and compete to correctly guess all of the words on their team’s Rabble Cards the fastest. Each team guesses the same cards each round but each round has restrictions on the clues that players can give teammates.

Round 1 - Words, sounds, and gestures are allowed but players can’t say the card, part of the card, or spell the card.

Round 2 - Only one word per card but players can’t say the card or part of the card.

Round 3 - No words or sounds, only gestures.

Challenge Cards place additional effects on players (and make them do hilarious things), increasing the difficulty of completing each round. The same Rabble Cards are used each round so players need to remember the words and clues from previous rounds.

—description from the publisher

Based on the public domain game known as Celebrities.

Koi Garden

Koi Garden is a tile-laying card game where you use your wildlife, with all different scoring styles and movement, to score through your ever changing pond. Your pond changes as you build and the wildlife tend to become obstacles, the more the pond is built up.

—description from the designer