Civilization

Eminent Domain: Escalation

Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!

This expansion for Eminent Domain, which cannot be played without the base game, puts the following new tools at the Emperor's disposal:

New meaning to the larger-sized ships in Eminent Domain.
Additional Role cards to support a fifth player.
Additional technologies, each with an alternate cost in addition to their normal Research cost.
A new category of technology ("Diverse"), requiring one planet of each type to research.
Optional scenarios for asymmetric starting positions and technologies for each player.

Eminent Domain

Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!

Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).

Catan: Travel Edition

Settlers of Catan Travel Edition is, as the name says, a Travel Edition of The Settlers of Catan.
The rules of the game are the same, but there are some changes between the two editions:

No Expansions: In the Travel Edition it is not possible to add any expansions to the regular game, so it is a 3 or 4 players game only.
Pre-determined Desert location: The hex containing the Desert is always in the middle of the board.
Pre-determined numbers: The numbers for production are in fixed locations on the board. That is a natural follow up to the previous item.
Pre-determined port location: Although the type of port at a given location may vary, the port sites themselves are in fixed locations. So the numbers for production, where a port exists, are always the same, and there is never a port near the Desert.
Snap in bits: The roads, villages and cities are all snapped into the board during game play, so it is difficult to mess with the board. The Robber, however, sits freely on the board, and, as you need somewhere to throw the dice, you may prefer a table upon which to play the Travel Edition (although the box top or box insert could be used as a dice tray).

Belongs to the Catan Series.

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.

Pyramidion

In Pyramidion, each player plays an Egyptian foreman in charge of a resource supply for the gigantic construction site of the Cheops pyramid. On your turn, you activate sites and play cards in order to gain the biggest influence on these sites. Each foreman will use his contacts among merchants, negotiators and torturers (!) to supply boats located in major cities of Egypt. These boats will set sail in the direction of Giza only when full capacity is reached with the resources they require. The foreman who most effectively furnishes the construction site – the one who first obtains ten victory points – will be rewarded by the Pharaoh himself.

Pyramidion is both a strategic and tactical game, with some luck involved and a lot of player interaction. Are you going to thwart others – or focus on your own success?