City Building

Propolis

Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!

As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.

Raising Chicago

During the 19th century, the elevation of the Chicago area was just a few feet higher than the shoreline of Lake Michigan. For many years, there was little or no naturally occurring drainage from the city surface, and this lack of drainage caused unpleasant living conditions. Standing water harbored pathogens that caused numerous epidemics including typhoid fever and dysentery, culminating in the 1854 outbreak of cholera that killed six percent of the city's population. The crisis forced the city to take the drainage problem seriously. In 1856, engineer Ellis S. Chesbrough drafted a plan for the installation of a citywide sewerage system and submitted it to the city council, which adopted the plan.

However, due to the minimal elevation above the lake, the sewer could not be built underground and had to be built at street level. The city council then decided to implement a radical idea: Prevented from digging down, they instead decreed the buildings of the city would be raised to allow the new sewer system to be hidden under the new street level. Representing one of the four companies that were created to tackle the problem of raising the buildings of Chicago, it's up to you to gather resources, take on the most attractive projects, and help solve the sanitation crisis of the city.

On your turn in Raising Chicago, you place a tile on a resource slot associated with one of five building projects, then claim the resource you covered. After all players have placed tiles, each project is evaluated. The winning player pays resources to complete the project, claims the project reward, then places all of their tiles associated with that project as levels underneath the building onto a space on the board. Players earn points for placing buildings cleverly, doing the most work in a ward, and meeting the demands of council people.

Only the most successful player will win, so play strategically to prove you can raise buildings the best in Raising Chicago!

—description from the publisher

Sunrise Lane

In Sunrise Lane, players take on the role of construction companies attempting to build up a residential neighborhood, and to do this, they need to pick prestigious plots of land on which to build houses and town structures.

In more detail, the game board depicts a grid of spaces that each show 1-5 dots in a single color, and each player has a set of colored House pieces, with the colors having no connection to the space on the board. On a turn, you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building, then draw a card.

When you build, you must build adjacent to a pre-existing structure (or the central space at the start of the game), and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards, after which you place 1-5 of your House pieces on this space, then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built.

When a player has 2 or less House pieces in their supply, the game ends, then players score endgame points, with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally, points go to the player with the longest group of adjacent buildings.

Saltfjord

The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?

Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.

Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.

The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.

To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.

—description from the publisher

Emberleaf

Emberleaf is a competitive card-dancing and tile-placement board game.

As a brave Emberling, your mission is to rebuild your home in the heart of an ancient forest. To succeed, you'll explore the wilderness, gather resources, clear dangerous areas, and construct new homes for your kin. Along the way, you'll recruit heroes into your fellowship, each bringing unique skills that will help empower your team. But beware - space in the forest is limited, and other Emberlings have their own plans.

The game features:

Card Dancing: Place hero cards within your moving grid to activate skills and enhance your fellowship. Slide cards to trigger powerful combinations and charge them at the perfect moment for even greater effects.
Tile Placement: Build vibrant villages to address the diverse needs of your villagers.
Engine Building: Recruit heroes to acquire new skills and empower your existing fellowship.
Resource Management: Navigate the forest, clear dangerous areas, and collect essential resources.

Every decision you make shapes the destiny of your people. Can you rise to the challenge, guide your village to prosperity, and win the heart of your fellow Emberlings?

—description from the publisher