Children's Game

Pirates on the High Seas

Description of the game from Ravensburger (Translated by W. Eric Martin):

The action game with lots of navigation, working cannons, and a gigantic cloth game mat! Are you ready to take to the high seas as courageous pirates fighting against one another? Then hoist the sails, raise the anchors, and take off to adventure! Who will best steer his ship with skill over the seas? Who will aim, shoot and score with flair? And who at the end will with a little luck bring the most valuable treasures back to the harbor? In this game, you can show who's the real king of the sea.

Contents

1 gameboard (1m x 1.6m)
2 pirate ships (each with 1 figurehead, 1 steering wheel, 1 front mast with sail and mast basket, 1 main mast with 2 sails, 1 pirate flag, 1 lantern, and 1 rear trapdoor)
3 cannons
3 cannonballs (= arrows)
4 treasure trunks
1 tower with 1 tower flag and 2 doors
1 dial with spinner
2 provision sacks
2 rum barrels
18 record cards
10 order cards
6 gold coins (3 ea. of sea serpents and sharks)
1 construction instructions
1 game instructions

Note: This game is available by request only and requires having a membership and one of the back rooms reserved to play.
See game associate for details.

Nacht der Magier

The basic premise is simple: the board, resting on a platform, is full of wooden discs and trees and other bits. There's a ring of light in the middle, covered by a cardboard disc and a blazing fire. Cauldrons circle that disc. The goal is to get one's own cauldron to the ring of light by pushing the bits on the board.

You start pushing from the side of the board and push in one continuous movement until you hear a clack; something has fallen off the board. Your turn ends there. Next player is up, and this continues until someone's cauldron is in the ring of light.

The gimmick: the game is played in pitch black. When played in the dark, the fire, cauldrons, wizards (used to push the pieces) and the ring of light all glow, while the trees and discs turn invisible. The game can also be played in the light of the day, but it loses a lot of its charm.

Ages 6 and up.

Fibber

Did you see a ghost? Or are you fibbing? In Fibber, kids wear special glasses that can hold "nose" pieces and play picture cards in order, and then tell everyone what they're playing. If you don't have the next card in order, you must play a different card - but don't get caught fibbing or your nose will grow! When the silver nose piece is played the game ends and shortest nose wins the game!

Grape Escape

Players form clay grapes with an included mold to use as their playing pieces. Players then travel around the board which is mostly covered by a hand cranked mechanism that will stomp, roll, cut, or cause other forms of grape torture according to what space you land on. If you get squished you have to re-mold your grape and start over.

Re-implemented by:

Play-Doh Smashed Potatoes Game

Magic Labyrinth

The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.