Card Drafting

Dragon Farkle

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon's Keep for cheese and country in Dragon Farkle!

To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed), then fight that dragon you've heard so much about — or don't, if you hate winning...

Tides of Time

Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.

Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.

Trambahn

In Munich at the end of the 19th century, the successful new tramway needs expansion, and the two opposing players in Trambahn are competing for the contract.

To do this, in a grid marked by cards players use their cards in three different ways: as passengers on the trams, as suggested stops on new routes to be built, and as money to pay for these routes. When laying out cards for suggested stops, players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.

The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Bootleggers

It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem, however, is that outlawing the "manufacture, sale, or transportation of intoxicating liquors" hasn't done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they're properly motivated) but Elliot Ness' G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest.

In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"!

Tentative plans for the 2012 edition of Bootleggers include two double-influence cards, four blank cards, more cash, a revised rulebook, colored dice for each player, additional variants (including a two-player scenario), and improved trucks with easier-to-read numbering.

Five Tribes: The Artisans of Naqala

Five Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate.

The artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner.

To make use of these artisans, you'll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm, and this tile — as well as the included mountain markers — forces players to adapt to new landscapes when moving meeples on the board.

Five Tribes: The Artisans of Naqala also includes two new Djinns.