Bluffing

The Chameleon

A bluffing deduction game for everyone.

Each round involves two missions, depending on whether you’re the Chameleon or not.

Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.

Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.

At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)

Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Snakesss

The group has a multiple-choice question and only two minutes to work it out. The snakes amongst you already know the right answer — and they'll stop at nothing to keep you away from it.

In Snakesss, you deal out the cards and try to answer a multiple-choice question with the rest of the players. The more people who get it right, the more points you cash in — unless, of course, you get one of the snake cards. All the snakes already know the answer, so their job is a bit simpler. To score points, they have to sabotage the discussion and mislead the other players.

—description from the publisher

Cheese Thief

A fast-paced social deduction game for 4-8 players in a fantasy themed world.

Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR
as the thief trying to steal away the cheese for his own belly.
As a thief clever enough, you might have to make a cut to your fellow minions so as to sneak away successfully.

No moderator. No player elimination. No set pattern.

Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.

One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.

—description from the publisher

Fangs

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).

Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.

On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.

The Potion

An epic encounter between the world’s savviest alchemists is drawing universal attention. Each alchemist starts with the same basic ingredients: rare mushrooms, secret liquid vials, and poisonous beetles. In a match of wit and bluff, they compete to get rid of their ingredients and take control of the final potion. Closely watching each other's moves, will you prevail in this unique and original game of deception?

At the beginning of each round in The Potion, a player rolls the dice to determine the ingredients players will be bidding on. After considering the roll, players secretly choose one ingredient from their palm and place it in their other hand. Once all players have made their choice, everyone reveals their selected ingredient.

Compare the type and quantity of the ingredients revealed with the result of the dice roll. Players who meet the winning conditions set by the dice may discard their ingredient and place it into the bottle. The players who did not meet the winning condition keep their ingredient. Dice are passed clockwise to the next player who rolls the dice, and a new round begins.

—description from the publisher