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Challengers! Beach Cup

Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.

In the Match Phase, stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win!

Challengers! Beach Cup contains a 16-card "Trainers" expansion that gives each player a unique power. Some give you bonuses when defending, some when you're on the offensive, and others can extend your bench or even let you rearrange your deck.

Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.

AFU: Armed Forces of Ukraine

On February 24, 2022, a full-scale war began right in the center of Europe. Missiles launched from the territory of Russia and Belarus began to destroy civilian and military infrastructure. Russia's troops invaded Ukraine. However, thanks to the determined resistance of the Ukrainian army (AFU) and the territorial defense forces in the early days of the aggression, the occupying army suffered a significant loss in personnel and machinery.

AFU: Armed Forces of Ukraine is a deck-building card game. We offer you the chance to test your strength and defeat the invaders.

The game consists of two phases. During the first phase, you need to think and plan your strategy and start building up your army. Every turn, you have to correctly distribute your resources in order to repel the enemy's attack, get as many bonuses as possible, and mobilize troops.

During the second phase, the game becomes even more interesting thanks to various events that will affect the players. Unlock objects, destroy the enemy, and do not forget about the achievements to prove your mastery of this game. Skillful management of the troops of the Armed Forces and preventing dismay will help you deliver a crushing defeat to the enemy!

Mycelia

Each player starts with the same set of cards in Mycelia, improving their deck with better cards over the course of play as they race to clear their playing field of dewdrops first.

In this deck-building game, you need the support of mysterious forest dwellers to improve your deck, develop new and better skills, and bring the sacred dewdrops from your forest to the Shrine of Life in order to receive the forest goddess' support.

The game includes double-sided player boards for increased variability.

Scholars of the South Tigris

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.

The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.

—description from the publisher

Scholars of the South Tigris

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.

The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.

—description from the publisher