Animals

Stuffed Fables

Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life, creating a memorable tale ideal for families, as well as groups of adults who haven't forgotten their childlike sense of wonder.

Stuffed Fables is the first "AdventureBook Game", a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.

On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!

Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.

Rolling Ranch

It's 5 o'clock in the morning. You wake up as you do every day and get ready to get out of bed... Wait, the sun is already rising? Weird... The clock already shows 8:00 a.m.! What the hell happened to the rooster? You leave your house to check, but as soon as you step out you had it figured out: A hurricane destroyed all the fences in the area and the animals fled! However, they should not be that far and after fixing the fences it's your mission to recover them in the woods.

In Rolling Ranch, all players use the same result from the dice to rescue animals and improve their ranch, with each player working on their own ranch sheet. Each player attempts to place the animals in their ranch the best way possible, and to construct buildings and receive bonuses that will help them achieve the highest score. Everyone plays at the same time! Who will be the most successful ranch to rescue their animals?

Everdell

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Fast Sloths

You are sloths — cuddly, lazy, and, oh well, slothful.

All animals (including humans) like to take vacations, so everyone is together at a country resort. We sloths are sitting around, of course, while all the other animals are running throughout the resort. We want to look around, too, and traveling around the resort to pick up tasty leaves would be great — but running around ourselves is just too tedious. All the other animals are having fun, and we want that, too, but...we are so slothful.

And then we have an idea: We'll let ourselves be carried around by the other animals, thus getting around nicely. The other animals have so much energy that they'll even gladly carry us. They aren't slothful! Which of us sloths will be the first to get through the entire country and be victorious? We are ambitious, but so lazy!

Fast Sloths (a.k.a. "Faultier" in German) is a race game that at its core is a classic pick-up-and-deliver game — except that we ourselves are the cargo being delivered. We are being carried along the whole way and never take a single step on our own!

You always play with six out of twelve different animal species, and you can place the giant game board in four different combinations. On a turn, you draft 2-3 cards of different animal types from the top of their face-up decks, then you play as many animal cards as you like of a single type. Each animal provides a different type of movement or interaction with you, with ants carrying you along in a chain and the elephant throwing you with its trunk.

Fast Sloths is a game free from randomness that evolves only through the interaction between the players, doing so without any "take that" mechanisms — except for you snatching an animal from under the other players' noses because you need to use it yourself.

Each race offers new challenges for you to get to the different trees faster than the other sloths. Enjoy all 256 different combinations, each with countless starting positions of the animals on the game board...and we are already working on new game boards and more animals for even more fun combinations!

Ankh'or

Ankh'or is a quick-playing resource management game in which each player on their turn either collects three types of tokens (with an ankh being a supplemental resource) or buys a tile from a marketplace and adds this tile to their structure, trying to connect tiles of the same color or bearing the same scarab while doing so. By spending an ankh, you can shift tiles in the marketplace and change the cost and type of goods needed to purchase them.

Each player's structure will have at most thirteen tiles, so don't wait too long to start building!