and Pool Building

Lacrimosa

Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.

In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.

—description from the publisher

Quacks & Co.: Quedlinburg Dash

It's race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron.

Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory.

Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token.

If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens — no two being the same color, mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!

Mit Quacks & Co. nach Quedlinburg includes a double-sided game board for a shorter or longer race; orange and purple tokens that provide new powers, such as advancing as many spaces as the number of rubies you have; and double-sided action boards for each type of colored token, allowing you to play with different sets of actions from game to game.

The Hunger

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

—description from publisher

King's Forge

The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?

In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.

Happy City

Become the mayor of your own mini-metropolis in Happy City! Buy buildings to attract residents, increase their happiness, and earn an income because you'll need money to grow, but in the end only the satisfaction of your citizens counts towards your final score. Strike the perfect balance to build the happiest city in town!

Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.