Ancient

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.

Concordia

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.

Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.

Pyramidion

In Pyramidion, each player plays an Egyptian foreman in charge of a resource supply for the gigantic construction site of the Cheops pyramid. On your turn, you activate sites and play cards in order to gain the biggest influence on these sites. Each foreman will use his contacts among merchants, negotiators and torturers (!) to supply boats located in major cities of Egypt. These boats will set sail in the direction of Giza only when full capacity is reached with the resources they require. The foreman who most effectively furnishes the construction site – the one who first obtains ten victory points – will be rewarded by the Pharaoh himself.

Pyramidion is both a strategic and tactical game, with some luck involved and a lot of player interaction. Are you going to thwart others – or focus on your own success?

Pagoda

Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top.

Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins.

Tàin

"Long-horned, fertile bulls and fat, milky cows are grazing on the grasslands of the neighbouring clan. War spoils pillaged from our grandfathers still hang on the walls of the enemy house. We will not suffer it any longer! It is time all the clansmen assembled to raid across the border. Let all, from the chieftain to the youngest lad seize as many of the herd as they can!"

Tàin is a game of bluff and tactics, in which you become a leader of a Celtic clan in ancient Ireland. Your task is to make your clan prosper by raiding your opponents‘ grasslands for their cattle. They do not waste their time either and send their own warriors to your pastures to steal your herds. Only by cleverly ordering your clansmen, guessing your opponents‘ moves and tricking them without letting them guess your real plans you can secure a place for yourself in the great chronicles of clan rivalry.