Ancient

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Terracotta Army

Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the Emperor's tomb. You will be among those tasked with building this magnificent army.

In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues. During the game, you collect resources, upgrade your workers, and seek favor with the Emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you — the one with the most points — will stand as the winner.

During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum.

You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (If you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored.

At the end of the fifth round, the player with the most VPs wins.

Ragnarocks

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.
During the move phase you move one of your active Vikings any number of spaces in a straight line.
During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an encloses area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

—description from the publisher

Omen: A Reign of War

You are a child of Zeus poised to conquer all of Greece, but first you must prove your worth to the gods, as there is another who contests your claim. To determine who shall rule, gods have devised a contest and lent their most powerful forces to both sides of the conflict.

Omen: Reign of War is a head-to-head strategic card game where you compete to gain the favor of the pantheon of gods, and prove that you are the rightful heir of Zeus. Powerful forces of antiquity and legend are at your command as you raze and pillage cities, strategically manage your resources, and eliminate your rival’s forces. Choose your battle strategy with rules for standard and draft play, and expand your war with other, fully compatible, games from the 'Omen Saga'!

Omen: Reign of War
- Head to Head demigod battles for supremacy of ancient Greece.
- Tactical battle card-game where every unit has its own unique abilities and uses.
- Definitive Omen Saga gaming experience and endlessly expandable.

Pergamon

Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition.

Set in the year 1878, the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience, eliciting substantial honor and glory.

The players attempt to gain federal research grants to cover the costs of their excavations through a bidding mechanism. Whoever is modest and less demanding can travel to the excavating areas before his or her competitors, and the rule is first come, first dig. Only fragments will remain for the later expeditions. Recovered treasures are placed in valuable exhibitions, for which the discoverer receives glory and recognition.

The player who accumulates the most glory after 12 rounds wins the game.

The combination of soliciting funds and racing for the best locations to excavate makes Pergamon a variable game with rules that are easily accessible. Players are forced to make choices based on the money they can obtain and the sequence in which they choose where to dig.