Action Queue

On the Underground: London/Berlin

The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!

Gameplay Overview

In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).

After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

Players score points in two ways:

By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).
By having the passenger use their lines when moving.

After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

Differences from the First Edition of On the Underground

For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
The passenger is no longer removed from the board immediately when the draw deck is empty.
There is a new Berlin map, along with its corresponding cards and tiles.
On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
On the London map, this double connection has been made a triple connection: Borough-London Bridge
On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.

Cactus Town

Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape.

Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge, join a group of dangerous bandits, seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions, making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player, you can swap and play various parties each session.

Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough, right? But careful, actions alternate between players and action cards are programmed in reverse order, meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents, guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos?

Each player's characters move through a 5x5 building-card grid, which is set up randomly face down each game. The game includes an advanced version with building effects and several variants, giving you even more replay value.

Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse, are you? A lot of things are going to happen in Cactus Town, create your own cinematic Western story!

—description from the publisher

Libertalia: Winds of Galecrest

In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.

Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.

—description from the publisher

Tabannusi: Builders of Ur

Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders.

Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple district, and 1 port district.

Each turn, your worker will activate one of these districts. When activating a district, you must first take a die from the district. This die matches the color of the district and serves two functions:

1) The die itself becomes a resource of its color.
2) The value of the die determines which district your worker will activate on the following turn.

Through various actions you will be able to expand your influence in the various districts, expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.

You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice, a scoring will occur.

—description from publisher

Oh My Goods!: Longsdale in Revolt

Riots are spreading in the capital Longsdale as well as rumors that there could soon be a war. The king needs your help, and your decisions might even be able to turn fate in a new direction...

Oh My Goods!: Longsdale in Revolt, an expansion for Oh My Goods!, consists of five chapters that together tell a single story. The length of the game is now not fixed, but depends on the current chapter, which has an event deck that will be compiled differently each time you play. The expansion also includes four character cards, 34 new buildings (in seven types), 22 event cards (in both German and English), and 14 chapter cards (ditto).