Abstract Strategy

Azul: Master Chocolatier

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.

Framework

Framework consists of 120 tiles, with each player starting with 22 tokens. On a turn, the lead player draws and reveals one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.

When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.

Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.

60 Second City

Team-up, work together, and strategize to build your city. You have 60 seconds… GO! Both players draw tiles & quickly place them on the game board at the same time. Work together to complete building goals while protecting your city from space-blocking pollution. The clock is ticking… Win together or lose together in this collaborative strategy game. If you can complete all the building goals after 5 rounds of play, you both win. This addictive game takes quick thinking, exceptional communication, strategic collaboration, and fast action to build the ultimate city!

Koi Garden

Koi Garden is a tile-laying card game where you use your wildlife, with all different scoring styles and movement, to score through your ever changing pond. Your pond changes as you build and the wildlife tend to become obstacles, the more the pond is built up.

—description from the designer

Azul: Queen's Garden

Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.

In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.

Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.

—description from the publisher