Abstract Strategy

Cargo

From the publisher's site:

A "Revolutionary" Board Game From The Creator Of Wiz-War!

Who could guess that the Boston Tea Party was much more complicated than history tells?

You are one of the groups of men tossing tea into the bay. But, you’re also being paid off by one of the captains to load his tea back onto his ship. It’s hard to say what your number-one priority is; sometimes it’s easier to toss everyone else’s tea into the harbor instead of rescuing the tea belonging to the Captain that bribed you...or maybe it is just easier to eliminate the competition by squishing them between the crates...

With art by The Fraim Brothers (of Knights of the Dinner Table Illustrated fame), this BOX game will be produced on high-quality chipboard for both the board and the 80 pieces.

Quadtria

From the publisher:

A fun and easy to learn game in which a winning triangle pattern is formed by moving balls along passages under the Great Pyramids. Quadtria is a casual, easily understood, yet compelling game, where strategy shifts like desert sand and a watchful initiative is essential.

Trinidad

Selection #3 of The Games Collection by Pin International.

A quick but treacherous game where speed and sacrifice count, as players maneuver to unite three pieces in a row of the central tic-tac-toe.
Type of game: Strategic movement with goal pattern.
A combination of checkers with tic-tac-toe.

Palenque

Pacal, king of the Maya city Palenque, is trying to control all of the Yucatan's resources. As kings of other cities, his opponents have their own ideas. By using your influence to control resources in Kingdoms across the Yucatan, you can establish yourself as the greatest king of the Maya. Build Temples. Alter borders. Control resources.

During the game, players represent the kings who oppose Pacal and use the ten different resource cards and spend action points to expand their empires, dominate the 14 Yucatan kingdoms through their control markers, exchange the opponents control markers, reserve control markers and/or build Temples, scoring every time a Score Card is played by any player.

The player who has amassed the greatest amount of control over the Yucatan Peninsula in each of the scoring rounds is the winner.

Abalone

This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.