Abstract Strategy

Electronic Stratego

An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists:

· When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego.

· Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else)

· Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed!

· Scouts can move and strike diagonally, and can strike from a distance.

The player who finds and captures his opponent's flag first wins the game.

Prestige

Prestige is a strategic placement game, in which two players compete to reach the power needed to bring their kings on the throne. The city of Nova is divided into four districts, each of which hosts a different power. It’s up to you to manage your family, by placing each member in a strategic position and choosing how and where to gain either political, religious, economic or military supremacy.

A game of high strategy that will bring a growing challenge to the two contenders.

"Not all battles are won with weapons".
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PRESTIGE

The city of Nova, capital of a great kingdom, is now lost in big turmoil. The king is dead and the power vacuum is spreading. Two important families are going to take the field, ready to do anything for supremacy. A silent war is about to begin. The two queens, ruling their families, will lead their followers in the attempt to conquer Nova in strong and subtle ways through palaces, markets, strongholds and temples. Who will set up their own king on the throne?

Prestige is a strategic placement game, in which two players compete to reach the power needed to bring their kings on the throne. The city of Nova is divided into four districts, each of which hosts a different power. It’s up to you to manage your family, by placing each member in a strategic position and choosing how and where to gain  either political, religious, economic or military supremacy.

A game of high strategy that will bring a growing challenge to the two contenders.

Not all battles are won with weapons.

OBJECTIVE OF THE GAME
The players must install members of their own House in Key Areas of the four ruling districts in the city of Nova in order to exercise always more and more influence and gain Supremacy over the other House to finally put their own King on the throne.

COMPONENTS
House White
1 King
1 Queen
1 Bishop
1 Knight
1 Rook
3 Pawns

House Black
1 King
1 Queen
1 Bishop
1 Knight
1 Rook
3 Pawns

36 Influence Tokens in different colours:
9 blue Tokens (Religious Power)
9 yellow Tokens (Political Power)
9 green Tokens (Economic Power)
9 red Tokens (Military Power)

1 Game Board is divided into the four ruling districts of the city of Nova, with four different Key Areas and a Secret Key Area in each district.

2 House Boards

Setting up the game
Open and place the Game Board at the centre of the table. Randomly pick up the first player. The first player will get all white pieces and will guide the White House. The other player will get all black pieces and will guide the Black House. Each player gets the House Board of his/her own House.
Both players place their own King on the square marked with 0 (zero) on the Game Board.
The player using Black gets one Influence Token of his/her choice.

Prestige is played over a series of turns. Each player’s turn has four consecutive steps.
1. Acquisition
2. Ability Use
3. Placement
4. Promotion

END OF THE GAME
If at the end of your turn you reach or gain more than 22 Supremacy Points, the opponent will play his/her last turn. The game ends at the end of that turn. At the end of the game each player gets Bonus Supremacy Points according to the following conditions:

Bold and Strong: +2 Supremacy Points if all of your Pawns are on the Board in any position at the end of the game.

Conformation: +3 Supremacy Points if you have at least one piece in three different districts in any position at the end of the game.

The player with more Supremacy Points is the winner. In case of a tie the player with more Influence tokens wins the game. In case of a further tie, the Black Player wins.

Attila

Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years.

Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.

To set up, players create a playing area from the four game board tiles (such as a 4x5 rectangle), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!

Qwirkle Trio

Qwirkle Big Box includes both the Qwirkle base game and two expansions: Qwirkle Select and Qwirkle Connect. These expansions can be used individually or together.

Qwirkle Select adds an extra element of strategy to Qwirkle with powerful star tokens that allow you to take a tile off the board and add it to your hand.

Qwirkle Connect adds bonus point opportunities to Qwirkle. You will need a keen eye – and the right tiles – to get the bonuses and maximize your score.

CrossWays

In CrossWays players want to be the first to build a path of their pieces from one side of the game board to the opposite side, but to build they need to use the cards they draw and have in hand.

On a turn, a player can lay down a single card (e.g., a red 9) and place one of their pieces on this space on the game board; she can also lay down a pair of cards with the same value and place two of her pieces in a stack on any space, including the white ones that are otherwise off-limits. If a player has two pieces in a row on a stack, no one else can play on top of that stack – but by playing a suited run of cards, a player can remove pieces already on the board, putting those spaces into play once again.