Word Game

Last Word

Last Word is the uproarious race to have the final say! This party game has sold over 1,000,000 copies and is perfect for everyone ages 14 and up.

Each round, blurt out answers while racing a timer and the other players. For example, Subject: “Animals”, Letter: “L”. Players yell out… Lion! Lemur! Leech! Leopard! The player with the Last Word before the timer sounds advances toward Finish. Beware – the timer is cleverly programmed to go off at random intervals. Contents include Game Boards, 230 Subject and 56 Letter cards, 8 Pawns, an Electronic Random Timer (two AAA batteries not included) and Rules. Last Word is for 2-8 players.

Trapwords

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.

You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end.
You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.

Let's see the example of one possible turn when you are trying to give clues for the word "Axe":

You: "It is a thing that a dwarf can…"
Opponents team: "A-ha, dwarf! Gotcha!"
You: "How did you know that? Was it obvious I will use that?"

Or when you would try another approach it could look like this, the successful turn of your team:

You: "This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: "A coffee maker?"
[Everyone laughs]
You: "He uses it for work in nature."
Another teammate: "A chainsaw!"
You: "He makes smaller pieces from a big plant with it."
Any of your teammate: "An axe!"
You: "Yes! Very good!"

Could you avoid your opponent's trapwords when you don't know what you can't say?

Codenames: Harry Potter

Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.

The cards that players need to guess feature a word or phrase on one side and an image on the other.

Speedy Words

An addictive card game that takes the famous Categories game to the next level. No need for a pen or paper.

In each turn, a player flips a card, thus having one category, and three letters. Only one letters has a color that matches the color of the category.

The first player that calls out loud a relevant word that starts with the correct letter, wins the card.

When only one card is left the game is over. The player who collected the highest number of cards wins the game.

Word Slam

"EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!"

In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!