Word Game

Infunitum

Infunitum is a hot new party game that was debuted at the Chicago Toy & Game Fair during November 2009 and it won the award for 'Best In Show - Game'. Not suprising with an overwhelmingly favorable rating from people that have played. The object of the game is to get to the center of the board. Players get to the center by earning points for unique answers to topics listed on game cards.

One player selects a card, chooses one of the three topics listed on the card and then reads the topic aloud to the other players. The one-minute sand timer starts and players write down as many answers as they can that relate to the chosen topic. Each unique answer earns one point. Each point represents a space on the game board.

On the way to the center of the board, there are some positive and some negative places to land. A player may land on +3 and move three spaces ahead. Conversely, a player may land on -3 and move three spaces back. There is also a sad-faced character for players that land on this space, go back to start.

The dynamics of the game always change depending on who plays. Topics are unique and sometimes have double, triple or more meanings, so creativity really helps. Infunitum is a fun party game, is excellent as an ice-breaker, and helps people get to know more about other players.

Faux•Cabulary

In Faux•Cabulary, players create new words for descriptions that lack appropriate nomenclature by using randomly drawn "word segment" dice included in the game.

Each round, one player is the Wordmeister while the other players draw three word cubes at random from the box. The Wordmeister reads a Faux•Cabulary card out loud, e.g., "The compulsion to pop bubblewrap", then each player creates a word using 1-3 of his cubes – perhaps "Bust-O-Ific" – and conceals the word in a plastic holder. The Wordmeister mixes the words in their plastic holders (so that she doesn't know who created which word), reveals them one-by-one, then awards the card to whoever submitted the word that (in her mind) best matches the definition. Players then return all the dice, and the Wordmeister position rotates clockwise. Whoever claims the required number of Faux•Cabulary cards first wins!

Balderdash

A clever repackaging of the parlor game Dictionary, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.

Versions of the game as a parlor game go back at least as far as 1970, although Balderdash itself was not published until 1984.

Mattel republished Balderdash in 2006 in a form that derives its gameplay from the sequel Beyond Balderdash.

Re-implemented by:

Beyond Balderdash / Absolute Balderdash
Kokkelimonke Jubileum

Re-implements:

Beyond Balderdash*

In a peculiar situation, this game was reimplemented by Beyond/Absolute Balderdash and then combined back into the original title (Balderdash) but with the rules and cards from Beyond/Absolute; while Tactic re-published their version of Beyond/Absolute combined with the original Balderdash and called it Kokkelimonke Jubileum.