Word Game

Slingz

Deal 5 letters to each player and reveal a theme. Think of words that fit the theme and begin with your letters. Players sling their cards, saying their words. After three words, a new theme is revealed. The first to put down 5 letters wins the round!

Who will be the fastest slinger of them all?

Really Loud Librarians

In this game, your useless knowledge will win you useful points.

Think fast, not hard in this merciless word-shouting board game. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win. This is a simple game for versatile occasions. Play it as a two-player game for a casual night-in or bring it along as a party game for big groups.

—description from the publisher

Sides

Every word counts, so focus and think carefully about your choices.

In the brain-teasing co-operative game Sides, you have to weigh your options and wisely choose your words.

The objective of the game is simple: Each round, help two detectives find a mystery word. To do so, the other players (the witnesses) give detectives a one-word clue that starts with the letter at either end of the letter-card line.

The detectives then jointly offer an answer, and if they found the solution, two other players become the detectives and a new word is uncovered; if not, the witness players suggest a new clue with a new letter card. The fewer the clues used and the more words guessed, the higher the score. Will you beat the world record?

13 Words

13 Words is a co-operative idea-association party game in which the team aims for the highest score possible.

To set up, lay out twelve double-sided word cards on the perimeter of the game board, then place a word card in the center of the board. This round's Captain wants to find the most obvious link between this central word and one of the outer words. The Captain indicates their choice on their answer wheel, and all other players try to guess the Captain's choice. Each player who guesses correctly wins a star, and the Captain collects a star as long as at least one player earned a star this round.

For the next round, the player to the Captain's left becomes the new Captain. They flip over the word card matching the previous Captain's choice, place it in the center of the game board, then everyone guesses how the new Captain will link this newly revealed word to one of the remaining words on the perimeter.

After eleven rounds, the game ends, and players tally their stars to determine the success level of the team. The best possible score is 11 times the number of players. How did you do?

Fiction

Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will, as a team, use logic and literacy to deduce the secret word as quickly as possible.

Players have ten guesses and two ten-minute time periods to deduce the secret word, but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out.