Set collection

Cargo Noir

In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods."

Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins.

Bohnanza

Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.

As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making.

The original German edition supports 3-5 players.

The newest English version is from Rio Grande Games and it comes with the first edition of the first German expansion included in a slightly oversized box. One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean. This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza.

Note: As mentioned above, the Rio Grande Games edition supports more players than the Amigo release, and also sports two-player rules. You should keep that in mind when perusing the ratings.

Basari

Several games use the simultaneous action selection mechanism, but this is perhaps one of the best.

Basari is a game of gem merchants competing in a marketplace, racing, collecting, trading, and predicting what the other merchants will do.

To start the game, players receive 12 gemstones (3 each of 4 colors).
Each turn there will be a movement phase and an action phase:

For movement, everyone simultaneously rolls their die and moves their markers around a track.

They then choose one of three different actions to perform. The actions are:
- to take a variety of gems from a market stall,
- to immediately score from between 4 and 7 points, or
- to roll and move again and also collect points.

The action cards are revealed simultaneously. If only 1 player chose a particular action, they simply perform that action. If 2 players chose the same action, they barter back and forth with gemstones. One player will eventually accept the other's offer of gems, and the other will take the action. If 3 or 4 players all chose the same action card, that action is cancelled. Note that in 4-player games, there will always be a conflict in choice of 3 actions, so much more negotiating goes on.

A new turn begins with everyone rolling their die, moving, then choosing and revealing their action cards. When any merchant piece completes a lap around the board, the round ends and bonus points are awarded based on who has the majority in each gem color and who has completed a lap. After three rounds, the game is over and the highest score wins.

Re-implemented by:

Edel, Stein & Reich

Euphoria: Build a Better Dystopia

UPDATE July 1, 2014: 16 of the original recruit cards have been updated and revised for the second edition of Euphoria, due out in Europe in October/November. Those recruit cards are included for free in every copy of our Treasure Chest and will be available for purchase through the BGG store in December. A PnP of those updated recruit cards will be available here: http://stonemaiergames.com/print-play-euphoria/

You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim.

The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future.

The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past.

There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways.

In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you.

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?

This game is protected due to fragile packaging and requires having a Membership to play. See Game Associate for details.

Iron Chef Board Game: The Ultimate Cooking Challenge

(From the back of the box)
Welcome to Kitchen Stadium!
Get ready for codfish and tomatoes to start flying as The Iron Chef: Ultimate Cooking Challenge comes to your home. Based on the hit TV show, Iron Chef, this frantic board game pits four culinary challengers against each other in a race to build the perfect meal!
Do you prefer Chinese? French? Italian? Or how about Japanese? It all begins when the surprise ingredient is revealed. Spin the wheel and race about the board in an attempt to assemble a complete meal - appetizer, main course, and dessert!
The real Iron Chefs chop, dice, and mince - you need to collect, trade, and discard cards to beat your opponents. But pitfalls abound! Watch out for dull knives, burnt vegetables, and stoves that don't work. Complete your meal, enter the inner circle of Kitchen Stadium and await the Judge's decision! Defend your title! Will you be King of the Iron Chef? Allez Cuisine!