Set collection

Endeavor

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it!
You represent a growing empire engaged in a glorious endeavor to expand your
influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you.

The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points!

Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

Eight-Minute Empire

Eight-Minute Empire, by Ryan Laukat, is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources, which also give points when the game ends if properly collected.

Its first version was available as print-and-play, and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board), and a stand-alone sequel has also been published (Eight-Minute Empire: Legends).

From the publisher:
Build an empire and conquer the land in around eight minutes!

In Eight-Minute Empire, 2-5 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects.

Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes.

Pizza Party (DICEcapades)

In the dice-rolling game Pizza Party, each of the two players rolls five dice over and over again at the same time, trying to match their dice to the toppings on the pizza slice card they drew. As soon as dice match, you can place them on the appropriate toppings on the card, and as soon as all the ingredients are supplied, you grab another card and start rolling once again. Whoever first creates an entire pizza pie of six slices wins!

Darjeeling

Darjeeling has two main board areas. The first is an array of squares representing one, two or three half-crates of tea in four different varieties (colors). Each player has a marker which moves about in the array, picking up tea at the rate of one square per turn. There are simple rules governing movement in this array and the players compete for the desirable squares.

Eventually, several times per game, each player has enough squares of a single color to fit them together so that the half-crates all make whole crates. Now he can make a tea shipment. This pays off in victory points in three different ways. First, there is a "demand" award of up to 6 VP depending on how long it has been since anyone shipped this variety. Second, if the shipment was of at least four crates, there is a flat bonus of 1 VP per crate.

Third and most pivotally, there are VP that will be awarded at the beginning of the player's next and subsequent turns. Each tea shipment is represented with cubes of the player's color (not the tea variety color) on a sort of barge. The new shipment of tea is always placed, in the other of the two main board areas, at the top of a column of all the recent shipments (the number of total shipments varying with the number of players in the game), so that as more shipments are made, the old shipments drift farther down the column and eventually out of play. At the beginning of your turn, you look to see where your shipments are in this column, and they pay out VP with better multipliers the higher they still are in the column. This constitutes the driving force of the game, as nobody else wants to see your shipment at the top of the column for several turns in a row. Players thus have an incentive to make a shipment even if they haven't yet assembled a large number of crates.

It's a race to 100 points. A runaway leader can easily take over if the rest of the table is not vigilant, so the best games of Darjeeling are those among vigilant players.

Castellers

[EN] Strength, balance, bravery and good sense. These are the four key words for the castellers. In this game you will have to use all of them to emulate the brave castellers and to raise the higher towers of the game.

Components: 66 castellers wooden pieces in 4 colours, 2 sets of stickers, 12 pinya base tiles, 2 bonus tokens, 1 bag, a set of rules.
Game has rules in English, Spanish, Catalan and Portuguese.

[ES] Fuerza, equilibrio, valor y sensatez. Estas son las cuatro palabras clave de los castellers. En este juego tendrás que usarlas todas para emular a los valientes castellers y levantar los castells más altos de la partida.

Componentes: 66 castellers de madera de 4 colores, 2 conjuntos de adhesivos, 12 baldosas base de la pinya, 2 fichas de bonus, 1 bolsa, reglas.
El juego dispone de reglas en inglés, castellano, catalán y portugués.

[PT] Força, equilibrio, valor e sensatez. Estas são as quatro palavras chave dos castellers. Neste jogo terás que usá-las todas para simular os valentes castellers e levantar os castells mais altos da partida.

Componentes: 66 castellers de madeira em 4 cores, 2 conjuntos de autocolantes, 12 bases de pinya, 2 fichas de bónus, 1 bolsa, regras.
O jogo vem com regras em inglês, castelhano, catalão e português.

[CA] Força, equilibri, valor i seny. Aquestes són les quatre paraules clau dels castellers. En aquest joc hauràs d'emprar-les totes per tal d'emular als valents castellers i aixecar els castells més alts de la partida.

Components: 66 castellers de fusta de 4 colors, 2 conjunts d'adhesius, 12 rajoles base de la pinya, 2 fitxes de bonus, 1 bossa, regles.
El joc disposa de regles en anglès, castellà, català i portuguès.