Set collection

Il Principe

An auction game where income and resources are automatically gained at the beginning of each turn. Then the money is used to bid on more resources, then the resources can either be used (along with money) to build cities, or "displayed" to qualifying for "roles" (like political appointments) which gain influence/VP-graft plus a special power such as income boost, resource boost, VP-boost, or resource re-display.

Building a city gains the player VP but also gives VP to the opponent(s) with matching role/graft color.

The board does triple duty, containing the scoring track, a map of some part of Italy, and staging area for the "role" tiles.

Grand Alchemist

You are living in the middle of the Renaissance, a period in which the greatest minds were obsessed with alchemy. If you want to become the Grand Alchemist you must gather the necessary components in order to create the magical formula. You must also study in the great European cities to increase your alchemical knowledge. But beware! The Grand Inquisitor is hunting you, and other alchemist scheme against you. Be the first to discover the secret and transmute common metal into gold.

General Mechanics:
You control an alchemist and two apprentices. They will move around a map of Europe to various cities and gather knowledge cards. Getting a certain number allows you to attempt a transmutation. Keep the location of your secret lab from the Grand Inquisitor and other players to avoid going to trial (jail) and losing knowledge cards. Event cards in the game allow you to search, protect yourself, move further, steal from other players, take shortcuts, increase your strength in a fight, etc. The final objective is to successfully complete enough transmutations to collect 5 bars of gold.

Glen More

Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondell. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

GIPF Project Set 2

This includes two expansions for GIPF and one for ZÈRTZ.

Contents:

6 DVONN-potentials for each player
6 ZÈRTZ-potentials for each player
12 ZÈRTZ rings

See the project GIPF wiki page for more details on the potentials' powers.

This expansion can integrate DVONN and ZÈRTZ with the original GIPF game. Additionally, it contains ring pieces to extend the ZÈRTZ board into new configurations.

The ZÈRTZ-potential has the power to jump other pieces. The DVONN-potential has the power to land on top of other pieces, changing their color.

This is part of project GIPF.

Five Tribes

Lead the Tribes and Take Control of Naqala

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play. The game is expected to be available in limited quantities at Gencon in August, and then from game retailers worldwide in September at an expected retail price of $60/€54.

Source: Days of Wonder Blog.