Set collection

Merkator

Merkator is about the rise of Hamburg after the Thirty Years' War.

You visit cities to collect goods or fulfill orders. The collected goods are added to the cities when a player visits a neighboring city. Fulfilling an order provides you with another better, but more complex order additional to the fulfilled order which you keep and can fulfill again, although the number of orders you can own is limited. Each order itself is worth a certain amount of points at the end of the game. Also you can exchange these points for special cards which provide additional goods in certain cities or more victory points if you fulfill certain conditions at game end.

Depending on the city you want to enter you either receive a resource called "time" or you have to spend it. By paying a certain time-fee you are allowed to accompany another player on his trip to a town to fulfill your orders in this town (but not to collect goods). The game ends when a player receives the order with the highest value by fulfilling the order one level below.

Master Builder

In Master Builder, the players are builders in a small town (represented by 3D cardboard buildings). They try to acquire building contracts, which they then attempt to complete.

The contracts are gained by bidding on them. After that, the buildings must be constructed using workers. Each worker has his own specialty, and you'll need several different workers to complete a building.
Initially, players hire these workers to complete the buildings. Later, these workers can leave them, sometimes because they have been lured away by other players.

Master Builder is #4 in the Valley Games Modern Line.

Junkyard Races

From the back of the Box:
The Junkyard has been turned into a racing track, by ‘The Race-Kart Crew’, a team of 8 speedster enthusiasts. They have built their own racing karts and invented some crazy gadgets and traps made from junk found in the Junkyard. You take on the role of one of the crew to create the fastest, meanest racing kart in the Junkyard. Use all your cunning to outwit your opponents, roll bombs, release missiles, lay down dastardly traps whilst speeding through mud and grass and jumping over collapsed bridges. Be the first to complete 5 laps of this mad and hazardous Junkyard to win the race. Sounds dangerous? Sounds crazy? Sounds like a challenge!

Jambo

From the back of the box:

"Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game. Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game."

Original description from Games4You.

Players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards and activate buildup cards.

In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer.

By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans.

The first player to reach a set cash level through buying and selling of wares is the winner.

The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result.

Integrates with:

Asante