Paper-and-Pencil

EPOCH

EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session.

“I have been enthralled by EPOCH. This is a totally new way to run roleplaying games and is extremely satisfying... EPOCH has already improved the quality of my roleplaying and storytelling. I have complete confidence that it can do the same for you. Give it a try.” - Roleplayers Chronicle

“It will make you uncomfortable at times and force you to make the hard decisions. In the end, it delivers what it promises. You will get a unique horror experience that you will remember, and at the end of the day, that's all that matters.” - MadMindGamer

There will be blood… EPOCH is a game of survival horror, and much like a movie, not all of the characters can expect to survive until the final scene. Unlike many other games, EPOCH players have complete control over the fate of the characters. They may know the rules of the horror genre, but who becomes a victim, and how, is different every time.

There will be drama… EPOCH rewards interesting character play with increased chances of character survival. Players are not just the protagonists, but also act as the audience who hold the fate of all the characters in their hands. Using a simple, flexible, character creation method, players shape their back story to reveal interesting facts and surprising twists.

There will be a reckoning… EPOCH assumes a high level of character competence. Skills and abilities are streamlined, placing the focus back on the characters’ story and the personal impact of the horror. But victory is never assured; evil may prevail, and the true cost of the horror is never fully revealed until the final credits roll.

WHAT’S INSIDE:

-Strategies and techniques to overcome main challenges of running a genuinely tense and suspenseful horror game.
-Simple, card-based mechanics that let the players make the crucial decisions about the fate of the characters.
-Three complete scenarios, each reflecting a different style of horror movie, intended to be run in a single session of play.

Nominated for 3 ENnie Awards including Best Rules, Best Electronic Book and Product of the Year.

Do: Pilgrims of the Flying Temple

Te Universe is full of big troubles. When people need a hand, they write letters to the Temple asking for help from the pilgrims — young travelers with good intentions, the ability to fly, and not much else! The pilgrims come to help, but they get into a lot of trouble along the way. Growing up is crazy!

Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game. This book contains the complete rules for play. Together with a notebook, pencils, a small pouch, two handfuls of stones, and your friends, you’ll be ready to answer letters, help people, and make trouble.

Marvel: Heroic Roleplaying (Basic Game)

IT’S TIME TO STEP UP

The Avengers have been disassembled, the Fantastic Four are somewhere in space, and the X-Men aren’t answering their phone. When dozens of dangerous villains are sprung from the maximum-maximum security prison known as the Raft, who’s going to stop them? You are.

ALL THE RULES, ALL THE ACTION

Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. It’s one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you’ve got to make the hard choices—will you let a dangerous villain escape in order to save an innocent life?. With the MARVEL HEROIC ROLEPLAYING Basic Game, that great power and great responsibility is yours.

This Rulebook Includes:
Operations Manual: Easy to learn game rules for playing characters from the Marvel Universe and playing out your favorite Marvel Blockbuster Events!
Breakout: Based on the acclaimed story arc from Brian Michael Bendis’ New Avengers, including a super villain prison break and a perilous journey to the Savage Land!
Hero Datafiles: Game play sheets for many of your favorite Marvel Super Heroes, from Captain America and Spider-Man to the X-Men and Fantastic Four!
For two to eight players, ages 13 and up. Requires game dice.

Pathfinder Roleplaying Game: Advanced Player's Guide

Take your Game to the Next Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.

The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 336-page Pathfinder RPG Advanced Player's Guide includes:

-Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
-More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell
-Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger
-Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle
-A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards
-New prestige classes like the Master Chymist and the Battle Herald
... and much, much more!

Pathfinder Module: We B4 Goblins!

All goblins have to start somewhere!

As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!

But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?

We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!