Paper-and-Pencil

House of Cats

Fill your house with cats, mice and dice!

Form rooms using numbers. Then use the rooms' special abilities to score the most points.

There are 4 unique levels (each with their own rules), and every time you play you use a random set of 4 out of 12 possible abilities. This ensures new challenges every game.

House of Cats is a quick and clever roll-and-write game, and the first collaborative design by veteran designers William Attia and Kristian A Østby.

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HOW TO PLAY:

Each turn, one player rolls the dice and all players use the results to fill in spaces on their individual playing sheet. Keep taking turns until one player has filled every space on their sheet.

Try to group equal numbers together. A room is formed if you make a group with size equal to the number that makes up the group (i.e. groups of two 2's, three 3's, four 4's or five 5's). Each completed room scores points and gives you access to a special ability.

Cats and mice will score depending on the level you are playing.

Next Station: Paris

Next Station Paris

As the 2024 Summer Olympic games begin, purchase your metro ticket and join us in Paris... the new addition to our Next Station series welcomes you to the City of Light! Next Station Paris combines familiar play elements found in Next Station London and Next Station Tokyo while also offering additional twists. Players will continue to flip station cards and draw subway lines on their maps, but now they will need to utilize bridge crossings, visit the French capital's iconic monuments, all while taking advantage of the central platform, the busiest station on the network! Who will be the best designer of the Parisian metro? Optimize your four sketched subway lines over all Paris districts in order to win!

Contents:

200 Sheets Scorepad
24 Cards
4 Color Pencils
Illustrated Rules

Things... Schitt's Creek

Everyone’s favorite game meets everyone’s favorite show! In this hilarious game, you read a topic card and then write down your response. It can be anything that comes to mind—there’s no right or wrong answer! Then all the responses are read aloud, and you have to figure out who said what! You won’t believe the THINGS… the people you know will come up with! With the Schitt’s Creek Edition, explore your thoughts about the show and it’s hilarious characters and see what THINGS… you’ll say!

—description from the publisher

Pioneer Rails

In Pioneer Rails, you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.

In this flip-and-write game, you use poker cards to extend your railway tracks and build a poker hand at the same time. Each turn, you choose one of the revealed poker cards. The suit of the card helps you extend your railway, connecting you to new towns and surrounding features. When you connect to a town, you gain the ability to do a one-time bonus. When you surround a feature with your tracks, you activate it for endgame scoring. The value of the card is added to your poker hand, for which you'll score additional points at the end of the round.

Three common goals are also in play each game, giving you incentives to build in different directions.

The mechanism of surrounding features to activate them gives Pioneer Rails a satisfying "puzzley" feel to the game.

—description from the publisher

Riverside

Far to the north, in a remote winter land, rivers are frozen most of the year. When the villages along the riverside eventually are accessible, a small river cruise company offers exotic tours like polar bear safaris, reindeer trips, ice fishing, and more. Lucky tourists may even get a chance to see the northern lights.

You work as a tour guide trying to attract tourists to your guide boats for spectacular excursions.

Riverside is a different kind of roll-and-write game: The game comes with a modular game board, which composes the route for the game. On a river cruise boat, everyone follows the same route, but you can take your tourists on different tours. You may plan ahead, but beware, the dice may force you to change your plans.

You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game.

Each dice color represents tourists with a preference for one specific type of excursion. The transparent green die is "wild" and represents the northern lights, something everyone wants to see.

Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill? Within each guide boat, you need to score higher and higher, so taking too many tourists on your first excursions could be fateful. Players are rewarded if they manage to please all five kinds of tourists, so maybe you need to score a new color instead of scoring really high in another color? Higher dice represent tourists who are freezing and cost fire symbols to get. Note that the "wild" green die always costs fire symbols to get! You have a limited number of fire symbols to use, so when will be the right time to use them?

—description from the designer