Paper-and-Pencil

Quelf

Quelf is the unpredictable party game that gives Random a new name!

Whether you're answering hilarious trivia, performing ridiculous stunts, or obeying silly rules, Quelf will inspire you to use your creativity, wit and sense of humor in ways you've never imagined.

As you move around the game board, as one of eight quirky characters, crazy things start to happen. Your friends start talking strangely. Your mom's face is wrapped in toilet paper. Your dad is acting like Dracula. And you are reciting a poem about your armpits.

Cards:
Stuntz - balancing acts, costume creations, daredevil moves, weird contraptions
Showbiz - mime, sing, tapdance, draw, do impressions, write poetry
Quizzle - mind-twisting trivia, nutty riddles, brain teasers
Rulez - rules you must follow: snort like a pig when you laugh, say everything twice, roll the dice with your elbows
Scatterbrainz - choose one of two topics and everyone gives answers until no one can think of a valid one ("Ways to get your leg out of a spring-loaded, steel bear trap" or "Brands of Lipstick")

Characters:
The Platypus
Mr. Lugnut
Super Ninja Monkey
The Dude
The Biscuit Farmer
Queen Spatula
Batbileg Chinzorig
Mrs. Pickle Feather

Say Anything

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!

How to Play
1) Ask a question from the card you draw. Ex:
- If you could have a "BIG" anything, what would it be?
- What's the most important invention of the last century?
- Which website would be hardest to live without?
- What's the best activity for a first date?
- What's the worst thing to say to a cop after getting pulled over?

2) Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed!

3) Secretly choose your favorite response using a genuine state of the art SELECT-O-MATIC 5000 (see pictures).

4) Everyone else has two betting tokens to bet on which answer you chose. They can bet both tokens on one answer or split them between two different answers (just like in Wits & Wagers).

Who Will Like This Game?
Say Anything is a pure party game. It was designed to get a party started as quickly as possible by prompting people to talk about interesting things and to make ridiculous statements. Although it was designed by the makers of Wits & Wagers, it is a much lighter game. Wits & Wagers can be played strategically or as a boisterous party game, but Say Anything can only be played as a pure party game. If you are looking for great social interaction and lots of laughs, then you will probably enjoy playing Say Anything.

History
Say Anything was designed by Dominic Crapuchettes & Satish Pillalamarri - the designers of Wits & Wagers. It was first work-shopped by game designers at Protospiel 2004 and refined at Protospiel 2005, PowWow 2005, the GoF 2005 - 2007, and weekly game nights at the Looney Labs.

Infunitum

Infunitum is a hot new party game that was debuted at the Chicago Toy & Game Fair during November 2009 and it won the award for 'Best In Show - Game'. Not suprising with an overwhelmingly favorable rating from people that have played. The object of the game is to get to the center of the board. Players get to the center by earning points for unique answers to topics listed on game cards.

One player selects a card, chooses one of the three topics listed on the card and then reads the topic aloud to the other players. The one-minute sand timer starts and players write down as many answers as they can that relate to the chosen topic. Each unique answer earns one point. Each point represents a space on the game board.

On the way to the center of the board, there are some positive and some negative places to land. A player may land on +3 and move three spaces ahead. Conversely, a player may land on -3 and move three spaces back. There is also a sad-faced character for players that land on this space, go back to start.

The dynamics of the game always change depending on who plays. Topics are unique and sometimes have double, triple or more meanings, so creativity really helps. Infunitum is a fun party game, is excellent as an ice-breaker, and helps people get to know more about other players.

Balderdash

A clever repackaging of the parlor game Dictionary, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one.

Versions of the game as a parlor game go back at least as far as 1970, although Balderdash itself was not published until 1984.

Mattel republished Balderdash in 2006 in a form that derives its gameplay from the sequel Beyond Balderdash.

Re-implemented by:

Beyond Balderdash / Absolute Balderdash
Kokkelimonke Jubileum

Re-implements:

Beyond Balderdash*

In a peculiar situation, this game was reimplemented by Beyond/Absolute Balderdash and then combined back into the original title (Balderdash) but with the rules and cards from Beyond/Absolute; while Tactic re-published their version of Beyond/Absolute combined with the original Balderdash and called it Kokkelimonke Jubileum.