Paper-and-Pencil

Welcome To...

As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

Welcome to Dino World

Description from the designer:

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

Welcome To DinoWorld is the official game of GenCant 2017!

Troyes Dice

Troyes Dice invites you to discover (or rediscover) the history of the city of Troyes during the Middle Ages when society was organized around three orders: the nobles, civilians, and religion. The responsibility of the first order is to protect the land and ensure justice; the responsibility of middle order is the hard work of providing food and goods essential to the life of the entire city; and for the last, the mission is to ensure the awakening of spiritual and cultural development!

Troyes Dice is a roll-and-write strategy game in which you play a rich Champagne family. It's up to you to seize the best opportunities offered by the dice to leave your mark in the history of the city! Will you get the most fame by fighting events, developing markets, erecting the cathedral, or participating in the construction of prestigious buildings? At the end of the game, the player with the most victory points wins!

—description from the publisher

Ripple Rush

How many spaces can you fill on your scoresheet in Ripple Rush, a quick and simple flip-and-write game?

In the game, you have your own player sheet, which shows four columns of symbols (square, circle, triangle, hexagon), with eight symbols in each column. To set up the game, adjust the deck so that it contains twenty cards per player, with the cards being chosen at random. The full deck contains one hundred cards, with 25 cards for each symbol numbered 1-25.

On a turn, each player draws a card from the deck, then (if possible) you write the number on that card in the column matching the depicted symbol. Numbers must be placed in columns in ascending order so that within each column each number is higher than whatever is below it and lower than whatever is above it, but you can skip spaces in the columns when entering a number.

If you can't place your card's number on your player sheet in the proper column — e.g., you draw a blue 14 and you have no open spaces between a blue 11 and a blue 15 — announce this to everyone before they write down the number on their own card and place your card in the center of the table. After they write their own number, they can also write your number on their score sheet, if possible.

If you complete a row of symbols, then you immediately get the bonus shown on the left edge of the player sheet, either a number (5, 10, 15, 20) that you can write in any valid column or a symbol that you can fill with any valid number.

At game's end, for each column you score points equal to your longest connected sequence of filled-in spaces. In the advanced variant, you draw two of the eight bonus cards, each of which shows one of the rows on the player sheet; for each of these two rows that you fill in completely, you score bonus points.

Cartographers: A Roll Player Tale

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher