Paper-and-Pencil

Logo Party

Official Game Description:

It's not what you know that counts, it's what you do! Get your teammates to guess brands based on four different types of clues:

Draw It!: Draw clues about the brand, without writing words, letters, or numbers.

Describe It!: Say what you want, but don't say the brand. Hurry, the clock's ticking!

Do It!: Act out the brand. No talking allowed!

Reveal It: Both teams watch as a logo is slowly revealed. Be the first to shout out the brand!

Clue: Simpsons Edition

The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more accusations. Once a player knows what cards the other players are holding they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.

Qwixx

Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row.

On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color.

When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.

Beyond the Supernatural RPG

Beyond the Supernaturalâ„¢ Two builds on the bones of the classic BTS game to create a modern world of horror and magic unlike any before it.
The supernatural is real. Psychic abilities and the paranormal are real. Magic is real. Yet science and authority figures dismiss them as hysteria, hoaxes and madness. However, special individuals gifted with special abilities or cursed with firsthand encounters find themselves inexorably linked to the paranormal and forced to deal with the consequences.

Some of our heroes are gung-ho psychics and sorcerers who see themselves as humankind's hidden protectors. Others are drawn into the realm of shadows through quirks of fate, or fueled by feelings of revenge. Still others are reluctant heroes and even victims, but all have been touched, in some way, by forces beyond human comprehension - Beyond the Supernatural.

BTS-2 has really come together and will surprise people with its depth of character, background and new direction.
A contemporary horror setting that makes sense and challenges the players.

New P.C.C.s (Psychic Character Classes) include the Firewalker, Night Hunter, Psychic Medium, Diviner, Autistic Psychic Savant, ordinary people and others, all with new and unique abilities.

Many of the characters, psychic abilities and magical powers are unlike any Palladium Books has presented before. Characters and powers that will challenge players and bring a new level of strategy and role-playing to the surface.

Even familiar characters like the Psychic Sensitive, Healer, Nega-Psychic and others are more evolved and unique.

Character background and the world setting is bold, clear and sinister.

I.S.P. (Inner Strength Points) and P.P.E. (Potential Psychic Energy) interact with the characters and the supernatural in new ways.

The secrets of the supernatural, ESP, and magic are revealed.

Victor Lazlo and his lasting legacy: The Lazlo Agency is described.

The world background serves as a guide to adventure.

Interior Art by Ramon Perez, Michael Dubisch, Freddie Williams, Apollo Okamura and others. Cover by John Zeleznik.

Code 777

This clever little game combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total), however the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, "Do you see more yellow sevens or more blue sevens?" which should help the others' determine their tiles. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...

Code 777 was explicitly inspired by What's That on My Head? and Alex Randolph credited Robert Abbott with co-designing it based on this.

In 2010, Stronghold Games released Code 777 in a 25th Anniversary Deluxe Edition, adding both a 5th player and symbols to make the game colorblind-friendly.

From the Stronghold Games version of Code 777:

The classic code-cracking game is back in a 25th Anniversary Deluxe Edition!

Crack your code first! You can see your opponents' codes but not your own. Using questions and logic, try to deduce which three numbers are hidden in front of you. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...

This 25th Anniversary Deluxe Edition of Code 777 has been expanded to allow for up to 5 players (from the previous 4 player editions). All of the components have been upgraded to the highest-quality levels. And our Code 777 is also the first edition to be colorblind friendly! Stronghold Games is proud to bring this great deduction game back into print by popular demand after being unavailable for over 10 years worldwide.

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What's That on My Head?
Amnesia
Egghead
Guess What I Am!
Coyote
Am I a Banana?
Hanabi