Memory

Orchard: Memo Card Game

Publisher website: "Watch out! The cheeky raven wants to snatch lots of tidbits. Try to save all the fruit by turning over fruit tiles that match the color on the die. The aim of the game is to collect the fruit before the raven snatches everything. A co-operative memory game for 2-4 players ages 3 to 99. Includes a competitive variation."

A co-operative memory game in which players collect fruit
before the raven can take it. Fruit tiles lie face-down on a path. Each turn you roll a die and try to find the two tokens that match the color on the die. If you roll the raven symbol, it hops one space down the path, eating whatever it lands on. Save more fruit than the raven eats, and you win.

Mysterious Forest

The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske's graphic novel, The Wormworld Saga.

After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas' backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack.

If they can reach the final card and choose the right equipment before they reveal it, they win the game!

Patchistory

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins.

Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.

Chicken Cha Cha Cha

Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard.

Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feathers" as you go by them. The first player to collect all of the tail feathers wins.

Setup: There are two sets of large, thick cardboard tiles. One set of 12 are shaped as octagons, and the other set of 24 are shaped as eggs. Each octagon shows a different chicken-related image, and the same image appears on two of the eggs. The octagons are spread out randomly on the table, face down. The eggs are then arranged randomly, but face up, in a large circle around the octagons, creating a kind of "pathway" of egg tiles that is encircling the "yard" (of octagons). Each player has a single large wooden chicken in their color, and each chicken has slots on its backside into which wooden "tail feathers" may be stuck. Each chicken begins with only one tail feather, in its color. The chickens are then placed randomly on the egg tiles, with an equal number of unoccupied tiles separating each chicken from the next chicken "ahead" of it on the pathway as separate it from the next chicken "behind" it, with the goal that they be well spread out on the pathway.

Gameplay: The game is then played in turns, with players attempting to move their chickens clockwise around the pathway. On a player's turn, she looks at the image on the next egg tile in front of her chicken. The player then turns over one of the 12 face down octagon yard tiles. If the tile turned over shows the same image as the egg tile, the player moves forward one space on to that egg tile, turns the octagon back face down, and then repeats the process with the next egg tile. When the player turns over an octagon with an image that does not match the next egg tile in front of her, her turn ends and her chicken goes no farther. If the next tile in front of a player is occupied by someone else's chicken, then the player looks at the image that is on the egg tile in front of the other chicken, and then attempts to turn over the octagon showing *that* image. If the player succeeds, her chicken "leapfrogs" over the chicken in front of her to land on that egg tile, and in the process steals all tail feathers that the other chicken had - including those it stole from other players in the same manner. When one player has all of the tail feathers, that player wins the game.

In Sum: A creative memory game that ties memory to pawn movement. The first player to successfully memorize the images on each of the 12 octagon tiles, both from their own turns and from watching other players flip the octagons on their turns, will be able to move their chicken around the yard without stopping, and in doing so will win the game. The placement of the octagons is random, so the challenge is fresh each game.

This game is part of The Chicken Family of Zoch

The Zicke Zacke Igelkacke version has the same rules but hedgehogs instead of chicken, and it's in a smaller box.
The Hasbro version has the same rules, but is a Dragon Tales re-theme with large cardboard dragons as player pieces.

Braintopia

Braintopia is a simple game that will test your skills of observation, quick thinking, and coordination. The game is made up of eight fast-paced challenges that keep you on your toes as you race to refocus your mind and solve each puzzle before your opponents. As you and up to five other players proceed through the challenge deck, you collect the cards you have answered both accurately and most quickly. A correctly identified tactile card or a pair of any other challenge card will earn you a piece of the brain. The first player to four brain pieces wins!